A Semantic Scene Description Language for Procedural Layout Solving Problems

Authors

  • Tim Tutenel Delft University of Technology
  • Ruben Smelik TNO Defence, Safety and Security
  • Rafael Bidarra Delft University of Technology
  • Klaas Jan de Kraker TNO Defence, Safety and Security

DOI:

https://doi.org/10.1609/aiide.v6i1.12398

Keywords:

Content Generation, Game Design

Abstract

Procedural content generation is becoming more and more relevant to solve the problem of content creation for the ever growing virtual worlds of games, simulations and other applications. However, these procedures are often unintuitive or use vague parameters, making it somewhat difficult for a designer to express his or her creative intent. Even worse, most of these techniques lack an accessible and easy to use interface.We have developed a generic layout solving approach to automatically create sensible content for virtual worlds. In that context, this paper proposes a high-level scene description language that allows designers to specify particular types of scenes. This description language allows designers to easily specify which objects need to be present in a scene, their attributes, and possible interrelationships. Application of the language, based on the rich vocabulary taken from a semantic library, is illustrated with several examples, showing its flexibility, intuitiveness and ease of use.

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Published

2010-10-10

How to Cite

Tutenel, T., Smelik, R., Bidarra, R., & de Kraker, K. J. (2010). A Semantic Scene Description Language for Procedural Layout Solving Problems. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 95-100. https://doi.org/10.1609/aiide.v6i1.12398