Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption

Authors

  • Frederick Heckel University of North Carolina at Charlotte
  • G. Youngblood University of North Carolina at Charlotte

DOI:

https://doi.org/10.1609/aiide.v6i1.12414

Keywords:

games, multi-agent coordination, subsumption architecture

Abstract

Team coordination of non-player characters can create a deeper sense of immersion in real-time games by allowing characters to work together to produce better tactics and strategy. Achieving multi-agent coordination can be a difficult problem, and can incur substantial computational costs. Our goal with this work is to produce a reactive method for coordinating game characters that will allow computationally inexpensive team coordination. Reactive teaming creates teams of agents through the use of simple constant-time agent interactions without increasing the difficulty of authoring game characters.

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Published

2010-10-10

How to Cite

Heckel, F., & Youngblood, G. (2010). Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 132-137. https://doi.org/10.1609/aiide.v6i1.12414