Quest Patterns for Story-Based Computer Games
DOI:
https://doi.org/10.1609/aiide.v6i1.12408Keywords:
Quest, Quest Pattern, Game plot, Game scriptingAbstract
As game designers shift focus from graphical realism to immersive stories, the number of game-object interactions grows exponentially. Games use manually written scripts to control interactions. ScriptEase provides game designers with generative patterns that generate scripting code to control common interactions. This paper describes a new kind of generative pattern, quest patterns, that generate scripting code to control story plot. We present our quest pattern architecture and study results that show quest patterns are easy-to-use and reduce plot scripting errors.
Downloads
Published
2010-10-10
How to Cite
Trenton, M., Szafron, D., Friesen, J., & Onuczko, C. (2010). Quest Patterns for Story-Based Computer Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 204-209. https://doi.org/10.1609/aiide.v6i1.12408
Issue
Section
Research Track Posters