A Demonstration of ScriptEase II

Authors

  • Matthew Church University of Alberta
  • Eric Graves University of Alberta
  • Jason Duncan University of Alberta
  • Adel Lari University of Alberta
  • Robin Miller University of Alberta
  • Neesha Desai University of Alberta
  • Richard Zhao University of Alberta
  • Mike Carbonaro University of Alberta
  • Jonathan Schaeffer University of Alberta
  • Nathan Sturtevant University of Denver
  • Duane Szafron University of Alberta

Keywords:

Video Games, Scripting, Quests, Behaviours, Patterns

Abstract

This demonstration describes ScriptEase II, a tool that allows game story authors to generate scripts that control objects in video games by manipulating high level story patterns and game objects. ScriptEase II can generate scripting code for any game engine for which a translator is written. Currently there are translators for Neverwinter Nights and real Pinball games.

Downloads

Published

2011-10-09

How to Cite

Church, M., Graves, E., Duncan, J., Lari, A., Miller, R., Desai, N., Zhao, R., Carbonaro, M., Schaeffer, J., Sturtevant, N., & Szafron, D. (2011). A Demonstration of ScriptEase II. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(1), 215-216. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/12421