A Demonstration of ScriptEase II
DOI:
https://doi.org/10.1609/aiide.v7i1.12421Keywords:
Video Games, Scripting, Quests, Behaviours, PatternsAbstract
This demonstration describes ScriptEase II, a tool that allows game story authors to generate scripts that control objects in video games by manipulating high level story patterns and game objects. ScriptEase II can generate scripting code for any game engine for which a translator is written. Currently there are translators for Neverwinter Nights and real Pinball games.
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Published
2011-10-09
How to Cite
Church, M., Graves, E., Duncan, J., Lari, A., Miller, R., Desai, N., Zhao, R., Carbonaro, M., Schaeffer, J., Sturtevant, N., & Szafron, D. (2011). A Demonstration of ScriptEase II. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(1), 215-216. https://doi.org/10.1609/aiide.v7i1.12421
Issue
Section
Demonstrations