Perceptually Realistic Behavior through Alibi Generation

Authors

  • Ben Sunshine-Hill University of Pennsylvania
  • Norman Badler University of Pennsylvania

DOI:

https://doi.org/10.1609/aiide.v6i1.12389

Keywords:

level of detail, crowd simulation, real-time

Abstract

Real-time pedestrian simulation for open-world games involves aggressive behavior simplification and culling to keep computational cost under control, but it is diffficult to predict whether these techniques will become unrealistic in certain situations. We propose a method of perceptually simulating highly realistic pedestrian behavior in virtual cities in realtime. Designers build a highly realistic simulation, from which a perceptually identical "perceptual simulation" is generated. Although the perceptual simulation simulates only a small portion of the world at a time, and does so with inexpensive approximations, it can be statistically guaranteed that the results are perceptually indistinguishable from those of the original simulation.

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Published

2010-10-10

How to Cite

Sunshine-Hill, B., & Badler, N. (2010). Perceptually Realistic Behavior through Alibi Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 83-88. https://doi.org/10.1609/aiide.v6i1.12389