A Non-Modal Approach to Integrating Dialogue and Action

Authors

  • Philip Hanson Worcester Polytechnic Institute
  • Charles Rich Worcester Polytechnic Institute

DOI:

https://doi.org/10.1609/aiide.v6i1.12404

Keywords:

authoring tools, computer games, dialogue

Abstract

We have developed and demonstrated an experimental authoring and run-time tool, called Disco for Games, that supports the creation of games in which dialogue and action are integrated without the need for changing modes. This tool is based on collaborative discourse theory and hierarchical task networks, in which utterances are treated as actions, and has a number of additional benefits including better modeling of interruptions, automatic dialogue generation, plan recognition and automatic failure retry.

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Published

2010-10-10

How to Cite

Hanson, P., & Rich, C. (2010). A Non-Modal Approach to Integrating Dialogue and Action. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 126-131. https://doi.org/10.1609/aiide.v6i1.12404