Socially Consistent Characters in Player-Specific Stories

Authors

  • David Thue University of Alberta
  • Vadim Bulitko University of Alberta
  • Marcia Spetch University of Alberta
  • Michael Webb University of Alberta

DOI:

https://doi.org/10.1609/aiide.v6i1.12413

Keywords:

Interactive Storytelling, Player Modelling, Virtual Characters, User Study

Abstract

In the context of interactive, virtual experiences, the use of personality models to maintain consistent character behaviour is becoming more widespread in both industry and academia. Most current techniques, however, are limited in one of three ways: either they overly restrict user actions, have a high cost for creating varied content, or rely on a representation that prohibits conveying complex content to the user.  Toward addressing these issues, we introduce Socially Consistent Role Passing, a mechanism for ensuring consistent character behaviour that leverages the design of PaSSAGE, an existing system for generating adaptive, interactive stories.  While results from previous human user studies have shown that PaSSAGE improves the enjoyment of players with little gaming experience, we present results from a new study showing that PaSSAGE's adaptive stories, augmented with Socially Consistent Role Passing, improve the enjoyment of all players versus a set of fixed-structure alternatives.

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Published

2010-10-10

How to Cite

Thue, D., Bulitko, V., Spetch, M., & Webb, M. (2010). Socially Consistent Characters in Player-Specific Stories. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 198-203. https://doi.org/10.1609/aiide.v6i1.12413