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By Author
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Found 1146 items.
A Framework for Playable Social Dialogue
Mike Treanor, Josh McCoy, Anne Sullivan
232-238
2016-10-08
Matching Games and Algorithms for General Video Game Playing
Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius
122-128
2016-10-08
Building Helpful Virtual Agents Using Plan Recognition and Planning
Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart Craenen, Ronald Petrick
162-168
2016-10-08
Per-Map Algorithm Selection in Real-Time Heuristic Search
Vadim Bulitko
143-148
2016-10-08
Recognizing Actions in Motion Trajectories Using Deep Neural Networks
Kunwar Singh, Nicholas Davis, Chih-Pin Hsiao, Mikhail Jacob, Krunal Patel, Brian Magerko
211-217
2016-10-08
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition
Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, James Lester
197-203
2016-10-08
An Expressive Dilemma Generation Model for Players and Artificial Agents
Sarah Harmon
176-182
2016-10-08
Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior
Damian Debkowski, Andrew Marrero, Nicole Yson, Li Yin, Yichen Yue, Seth Frey, Mubbasir Kapadia
149-154
2016-10-08
Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town
James Ryan, Michael Mateas, Noah Wardrip-Fruin
204-210
2016-10-08
Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents
Brent Harrison, Mark Riedl
183-189
2016-10-08
Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search
Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen
218-224
2016-10-08
An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes
Funda Durupinar, Kuan Wang, Ani Nenkova, Norman Badler
155-161
2016-10-08
A Cognitive-Based Model of Flashbacks for Computational Narratives
Hui-Yin Wu, Michael Young, Marc Christie
239-245
2016-10-08
Analyzing Stealth Games with Distractions
Alexander Borodovski, Clark Verbrugge
129-135
2016-10-08
Procedural Generation of Levels for Angry Birds Style Physics Games
Matthew Stephenson, Jochen Renz
225-231
2016-10-08
Object-Model Transfer in the General Video Game Domain
Alexander Braylan, Risto Miikkulainen
136-142
2016-10-08
Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative
Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous
190-196
2016-10-08
Playable Experiences at AIIDE 2016
Alexander Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
251-256
2016-10-08
Implementation of an Automated Fire Support Planner
Byron Harder, Imre Balogh, Chris Darken
51-57
2016-10-08
Fast and Diverse Narrative Planning through Novelty Pruning
Rachelyn Farrell, Stephen Ware
37-43
2016-10-08
A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games
Julian Mariño, Levi Lelis
65-71
2016-10-08
Demonstration-Based Training of Non-Player Character Tactical Behaviors
John Drake, Alla Safonova, Maxim Likhachev
30-36
2016-10-08
Co-Creative Drawing Agent with Object Recognition
Nicholas Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Brian Magerko
9-15
2016-10-08
Portfolio Online Evolution in StarCraft
Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård, Julian Togelius
114-120
2016-10-08
Game Level Generation from Gameplay Videos
Matthew Guzdial, Mark Riedl
44-50
2016-10-08
PlotShot: Generating Discourse-Constrained Stories Around Photos
Rogelio Cardona-Rivera, Boyang Li
2-8
2016-10-08
Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search
Bilal Kartal, Nick Sohre, Stephen Guy
58-64
2016-10-08
Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play
Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter Cowling, Jeff Rollason
16-22
2016-10-08
Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games
Anderson Tavares, Hector Azpúrua, Amanda Santos, Luiz Chaimowicz
93-99
2016-10-08
Rapid Prediction of Player Retention in Free-to-Play Mobile Games
Anders Drachen, Eric Lundquist, Yungjen Kung, Pranav Rao, Rafet Sifa, Julian Runge, Diego Klabjan
23-29
2016-10-08
Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions
Navjot Singh, Clark Verbrugge
72-78
2016-10-08
Predicting Proppian Narrative Functions from Stories in Natural Language
Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
107-113
2016-10-08
An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels
Sam Snodgrass, Santiago Ontanon
79-85
2016-10-08
Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data
Alberto Uriarte, Santiago Ontañón
100-106
2016-10-08
Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning
Adam Summerville, Michael Mateas
86-92
2016-10-08
Procedural Level Generation for Augmented Reality Games
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark Riedl
247-249
2016-10-08
Monte-Carlo Tree Search for Persona Based Player Modeling
Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios Yannakakis
8-14
2015-11-19
A Factor-Based Exploration of Player's Continuation Desire in Free-to-Play Mobile Games
Deividas Stankevicius, Hawraa Amira Jady, Anders Drachen, Henrik Schoenau-Fog
36-42
2015-11-19
Modeling Individual Differences through Frequent Pattern Mining on Role-Playing Game Actions
Zhengxing Chen, Magy Seif El Nasr, Alessandro Canossa, Jeremy Badler, Stefanie Tignor, Randy Colvin
2-7
2015-11-19
Comparing Player Skill, Game Variants, and Learning Rates Using Survival Analysis
Aaron Isaksen, Andy Nealen
15-21
2015-11-19
Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction
Chong-U Lim, D. Fox Harrell
22-28
2015-11-19
Modeling Leadership Behavior of Players in Virtual Worlds
Samira Shaikh, Tomek Strzalkowski, Jennifer Stromer-Galley, George Broadwell, Ting Liu, Rosa Mikeal Martey
29-35
2015-11-19
Culturally Appropriate Behavior in Virtual Agents: A Review
Mashael AlSaleh, Daniela Romano
69-74
2015-11-19
Toward an Automated Measure of Narrative Complexity
Sarah Harmon, Arnav Jhala
38-41
2015-11-19
Aesthetic Interleaving of Character Performance Requests
Daniel Shapiro, Larry LeBron, Andrew Stern, Michael Mateas
57-63
2015-11-19
Toward Natural Language Generation by Humans
James Ryan, Andrew Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin
53-56
2015-11-19
A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation
Camille Barot, Colin Potts, R. Michael Young
2-8
2015-11-19
Social Play in Non-Player Character Dialog
Mike Treanor, Josh McCoy, Anne Sullivan
99-101
2015-11-19
Automated Generation of Conversational Non Player Characters
Grant Pickett, Foaad Khosmood, Allan Fowler
92-98
2015-11-19
Merits of a Temporal Modal Logic for Narrative Discourse Generation
Markus Eger, Camille Barot, R. Young
23-29
2015-11-19
301 - 350 of 1146 items
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