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Found 1146 items.
  • A Framework for Playable Social Dialogue

    Mike Treanor, Josh McCoy, Anne Sullivan
    232-238
    2016-10-08
  • Matching Games and Algorithms for General Video Game Playing

    Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius
    122-128
    2016-10-08
  • Building Helpful Virtual Agents Using Plan Recognition and Planning

    Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart Craenen, Ronald Petrick
    162-168
    2016-10-08
  • Per-Map Algorithm Selection in Real-Time Heuristic Search

    Vadim Bulitko
    143-148
    2016-10-08
  • Recognizing Actions in Motion Trajectories Using Deep Neural Networks

    Kunwar Singh, Nicholas Davis, Chih-Pin Hsiao, Mikhail Jacob, Krunal Patel, Brian Magerko
    211-217
    2016-10-08
  • A Generalized Multidimensional Evaluation Framework for Player Goal Recognition

    Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, James Lester
    197-203
    2016-10-08
  • An Expressive Dilemma Generation Model for Players and Artificial Agents

    Sarah Harmon
    176-182
    2016-10-08
  • Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior

    Damian Debkowski, Andrew Marrero, Nicole Yson, Li Yin, Yichen Yue, Seth Frey, Mubbasir Kapadia
    149-154
    2016-10-08
  • Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town

    James Ryan, Michael Mateas, Noah Wardrip-Fruin
    204-210
    2016-10-08
  • Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents

    Brent Harrison, Mark Riedl
    183-189
    2016-10-08
  • Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search

    Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen
    218-224
    2016-10-08
  • An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes

    Funda Durupinar, Kuan Wang, Ani Nenkova, Norman Badler
    155-161
    2016-10-08
  • A Cognitive-Based Model of Flashbacks for Computational Narratives

    Hui-Yin Wu, Michael Young, Marc Christie
    239-245
    2016-10-08
  • Analyzing Stealth Games with Distractions

    Alexander Borodovski, Clark Verbrugge
    129-135
    2016-10-08
  • Procedural Generation of Levels for Angry Birds Style Physics Games

    Matthew Stephenson, Jochen Renz
    225-231
    2016-10-08
  • Object-Model Transfer in the General Video Game Domain

    Alexander Braylan, Risto Miikkulainen
    136-142
    2016-10-08
  • Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative

    Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous
    190-196
    2016-10-08
  • Playable Experiences at AIIDE 2016

    Alexander Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
    251-256
    2016-10-08
  • Implementation of an Automated Fire Support Planner

    Byron Harder, Imre Balogh, Chris Darken
    51-57
    2016-10-08
  • Fast and Diverse Narrative Planning through Novelty Pruning

    Rachelyn Farrell, Stephen Ware
    37-43
    2016-10-08
  • A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games

    Julian Mariño, Levi Lelis
    65-71
    2016-10-08
  • Demonstration-Based Training of Non-Player Character Tactical Behaviors

    John Drake, Alla Safonova, Maxim Likhachev
    30-36
    2016-10-08
  • Co-Creative Drawing Agent with Object Recognition

    Nicholas Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Brian Magerko
    9-15
    2016-10-08
  • Portfolio Online Evolution in StarCraft

    Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård, Julian Togelius
    114-120
    2016-10-08
  • Game Level Generation from Gameplay Videos

    Matthew Guzdial, Mark Riedl
    44-50
    2016-10-08
  • PlotShot: Generating Discourse-Constrained Stories Around Photos

    Rogelio Cardona-Rivera, Boyang Li
    2-8
    2016-10-08
  • Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search

    Bilal Kartal, Nick Sohre, Stephen Guy
    58-64
    2016-10-08
  • Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play

    Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter Cowling, Jeff Rollason
    16-22
    2016-10-08
  • Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games

    Anderson Tavares, Hector Azpúrua, Amanda Santos, Luiz Chaimowicz
    93-99
    2016-10-08
  • Rapid Prediction of Player Retention in Free-to-Play Mobile Games

    Anders Drachen, Eric Lundquist, Yungjen Kung, Pranav Rao, Rafet Sifa, Julian Runge, Diego Klabjan
    23-29
    2016-10-08
  • Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions

    Navjot Singh, Clark Verbrugge
    72-78
    2016-10-08
  • Predicting Proppian Narrative Functions from Stories in Natural Language

    Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
    107-113
    2016-10-08
  • An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels

    Sam Snodgrass, Santiago Ontanon
    79-85
    2016-10-08
  • Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data

    Alberto Uriarte, Santiago Ontañón
    100-106
    2016-10-08
  • Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning

    Adam Summerville, Michael Mateas
    86-92
    2016-10-08
  • Procedural Level Generation for Augmented Reality Games

    Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark Riedl
    247-249
    2016-10-08
  • Monte-Carlo Tree Search for Persona Based Player Modeling

    Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios Yannakakis
    8-14
    2015-11-19
  • A Factor-Based Exploration of Player's Continuation Desire in Free-to-Play Mobile Games

    Deividas Stankevicius, Hawraa Amira Jady, Anders Drachen, Henrik Schoenau-Fog
    36-42
    2015-11-19
  • Modeling Individual Differences through Frequent Pattern Mining on Role-Playing Game Actions

    Zhengxing Chen, Magy Seif El Nasr, Alessandro Canossa, Jeremy Badler, Stefanie Tignor, Randy Colvin
    2-7
    2015-11-19
  • Comparing Player Skill, Game Variants, and Learning Rates Using Survival Analysis

    Aaron Isaksen, Andy Nealen
    15-21
    2015-11-19
  • Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction

    Chong-U Lim, D. Fox Harrell
    22-28
    2015-11-19
  • Modeling Leadership Behavior of Players in Virtual Worlds

    Samira Shaikh, Tomek Strzalkowski, Jennifer Stromer-Galley, George Broadwell, Ting Liu, Rosa Mikeal Martey
    29-35
    2015-11-19
  • Culturally Appropriate Behavior in Virtual Agents: A Review

    Mashael AlSaleh, Daniela Romano
    69-74
    2015-11-19
  • Toward an Automated Measure of Narrative Complexity

    Sarah Harmon, Arnav Jhala
    38-41
    2015-11-19
  • Aesthetic Interleaving of Character Performance Requests

    Daniel Shapiro, Larry LeBron, Andrew Stern, Michael Mateas
    57-63
    2015-11-19
  • Toward Natural Language Generation by Humans

    James Ryan, Andrew Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin
    53-56
    2015-11-19
  • A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation

    Camille Barot, Colin Potts, R. Michael Young
    2-8
    2015-11-19
  • Social Play in Non-Player Character Dialog

    Mike Treanor, Josh McCoy, Anne Sullivan
    99-101
    2015-11-19
  • Automated Generation of Conversational Non Player Characters

    Grant Pickett, Foaad Khosmood, Allan Fowler
    92-98
    2015-11-19
  • Merits of a Temporal Modal Logic for Narrative Discourse Generation

    Markus Eger, Camille Barot, R. Young
    23-29
    2015-11-19
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