Procedural Level Generation for Augmented Reality Games

Authors

  • Sasha Azad Georgia Institute of Technology
  • Carl Saldanha Georgia Institute of Technology
  • Cheng-Hann Gan Georgia Institute of Technology
  • Mark Riedl Georgia Institute of Technology

DOI:

https://doi.org/10.1609/aiide.v12i1.12850

Keywords:

mixed reality, augmented reality, video games, artificial intelligence, procedural content generation

Abstract

Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural content generation to enhance the gameplay experience in a prototype mixed reality game. Procedural content generation is used to design levels that make use of the affordances in the player’s physical environment. Levels are tailored to gameplay difficulty and to affect how the player moves their physical body in the real world.

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Published

2021-06-25

How to Cite

Azad, S., Saldanha, C., Gan, C.-H., & Riedl, M. (2021). Procedural Level Generation for Augmented Reality Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(1), 247-249. https://doi.org/10.1609/aiide.v12i1.12850