Playable Experiences at AIIDE 2016

Authors

  • Alexander Zook Georgia Institute of Technology
  • Michael Cook Cut Garnet Games
  • Eric Butler Golden Glitch Studios
  • Kristin Siu Golden Glitch Studios
  • Matthew Guzdial Georgia Institute of Technology
  • Mark Riedl Georgia Institute of Technology
  • James Ryan University of California, Santa Cruz
  • Ben Samuel University of California, Santa Cruz
  • Adam Summerville University of California, Santa Cruz
  • Michael Mateas University of California, Santa Cruz
  • Noah Wardrip-Fruin University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v12i1.12868

Keywords:

Artificial Intelligence, AI, Interactive, Games, AIIDE

Abstract

The AIIDE Playable Experiences track celebrates innovations in how AI can be used in polished interactive experiences. Four 2016 accepted submissions display a diversity of approaches. Rogue Process combines techniques for medium-permanence procedurally generated hacking worlds. Elsinore applies temporal predicate logic to enable a time-traveling narrative with character simulation. A novel level generator uses conceptual blending to translate Mario Bros. design styles across levels. And Bad News uses deep simulation of a town and it's residents to ground a mixed-reality performance. Together these playable experiences showcase the opportunities for AI in interactive experiences.

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Published

2021-06-25

How to Cite

Zook, A., Cook, M., Butler, E., Siu, K., Guzdial, M., Riedl, M., Ryan, J., Samuel, B., Summerville, A., Mateas, M., & Wardrip-Fruin, N. (2021). Playable Experiences at AIIDE 2016. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(1), 251-256. https://doi.org/10.1609/aiide.v12i1.12868