Modeling Leadership Behavior of Players in Virtual Worlds

Authors

  • Samira Shaikh State University of New York at Albany
  • Tomek Strzalkowski State University of New York at Albany
  • Jennifer Stromer-Galley Syracuse University
  • George Broadwell State University of New York at Albany
  • Ting Liu State University of New York at Albany
  • Rosa Mikeal Martey Colorado State University

DOI:

https://doi.org/10.1609/aiide.v11i5.12844

Keywords:

computational, automated models, computational social science

Abstract

In this article, we describe our method of modeling sociolinguistic behaviors of players in massively multi-player online games. The focus of this paper is leadership, as it is manifested by the participants engaged in discussion, and the automated modeling of this complex behavior in virtual worlds. We first approach the research question of modeling from a social science perspective, and ground our models in theories from human communication literature. We then adapt a two-tiered algorithmic model that derives certain mid-level sociolinguistic behaviors--such as Task Control, Topic Control and Disagreement from discourse linguistic indicators--and combines these in a weighted model to reveal the complex role of Leadership. The algorithm is evaluated by comparing its prediction of leaders against ground truth – the participants’ own ratings of leadership of themselves and their conversation peers. We find the algorithm performance to be considerably better than baseline.

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Published

2021-06-24

How to Cite

Shaikh, S., Strzalkowski, T., Stromer-Galley, J., Broadwell, G., Liu, T., & Mikeal Martey, R. (2021). Modeling Leadership Behavior of Players in Virtual Worlds. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(5), 29-35. https://doi.org/10.1609/aiide.v11i5.12844