Vol. 11 No. 5 (2015): AIIDE Workshop Technical Report WS-15-23 (Player Modeling)

					View Vol. 11 No. 5 (2015): AIIDE Workshop Technical Report WS-15-23 (Player Modeling)

Player Modeling: Papers from the 2015 AIIDE Workshop
Noor Shaker, Georgios Yannakakis, Pieter Spronck, Cochairs

AAAI Technical Report WS-15-23
ISBN 978-1-57735-746-9, 54 pp.
published by The AAAI Press, Palo Alto, California

The Player Modeling Workshop was a part of The Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15), which was held at the University of California, Santa Cruz, in Santa Cruz, California USA from November 14-18, 2015.

The primary focus of this workshop was on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be used for capturing, modelling and optimising the player’s experience during gameplay. We argued that the ultimate direct and indirect use of player models is to assess and enhance player experience. On this basis, this workshop encouraged a dialog among researchers in the AI, human-computer interaction, game design, cognitive modelling, affective computing and psychology disciplines who investigate dissimilar methodologies for improving user (player) experiences.

Published: 2015-11-19

Player Modeling