Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games

Authors

  • Anderson Tavares Universidade Federal de Minas Gerais
  • Hector Azpúrua Universidade Federal de Minas Gerais
  • Amanda Santos Universidade Federal de Minas Gerais
  • Luiz Chaimowicz Universidade Federal de Minas Gerais

DOI:

https://doi.org/10.1609/aiide.v12i1.12857

Keywords:

artificial intelligence, game theory, real-time strategy games

Abstract

The correct choice of strategy is crucial for a successful real-time strategy (RTS) game player. Generally speaking, a strategy determines the sequence of actions the player will take in order to defeat his/her opponents. In this paper we present a systematic study of strategy selection in the popular RTS game StarCraft. We treat the choice of strategy as a game itself and test several strategy selection techniques, including Nash Equilibrium and safe opponent exploitation. We adopt a subset of AIIDE 2015 StarCraft AI tournament bots as the available strategies and our results suggest that it is useful to deviate from Nash Equilibrium to exploit sub-optimal opponents on strategy selection, confirming insights from computer rock-paper-scissors tournaments.

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Published

2021-06-25

How to Cite

Tavares, A., Azpúrua, H., Santos, A., & Chaimowicz, L. (2021). Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(1), 93-99. https://doi.org/10.1609/aiide.v12i1.12857