Object-Model Transfer in the General Video Game Domain

Authors

  • Alexander Braylan University of Texas at Austin
  • Risto Miikkulainen University of Texas at Austin

DOI:

https://doi.org/10.1609/aiide.v12i1.12870

Keywords:

Transfer Learning, General Video Game Playing

Abstract

A transfer learning approach is presented to address the challenge of training video game agents with limited data. The approach decomposes games into objects, learns object models, and transfers models from known games to unfamiliar games to guide learning. Experiments show that the approach improves prediction accuracy over a comparable control, leading to more efficient exploration. Training of game agents is thus accelerated by transferring object models from previously learned games.

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Published

2021-06-25

How to Cite

Braylan, A., & Miikkulainen, R. (2021). Object-Model Transfer in the General Video Game Domain. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(1), 136-142. https://doi.org/10.1609/aiide.v12i1.12870