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Found 1146 items.
  • Improving Collaborative Pathfinding Using Map Abstraction

    Nathan Sturtevant, Michael Buro
    80-85
    2006-06-20
  • A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character

    Seema Patel, William Bosley, David Culyba, Sabrina A. Haskell, Andrew Hosmer, T. J. Jackson, Shane J. M. Liesegang, Peter Stepniewicz, James Valenti, Salim Zayat, Brenda Harger
    72-79
    2006-06-20
  • Intelligent Tutoring Systems for Commercial Games: The Virtual Combat Training Center Tutor and Simulation

    William R. Murray
    66-71
    2006-06-20
  • Predicting User Physiological Response for Interactive Environments: An Inductive Approach

    Scott W. McQuiggan, Sunyoung Lee, James C. Lester
    60-65
    2006-06-20
  • An Abstraction Framework for Cooperation Among Agents and People in a Virtual World

    David McDonald, Alice Leung, William Ferguson, Talib Hussain
    54-59
    2006-06-20
  • Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks

    Russell Knight
    48-53
    2006-06-20
  • Using Multi-Agent System Technologies in Risk Bots

    Stefan J. Johansson, Fredrik Olsson
    42-47
    2006-06-20
  • Representational Requirements for a Plan Based Approach to Automated Camera Control

    Arnav Jhala, R. Michael Young
    36-41
    2006-06-20
  • Goal-Directed Hierarchical Dynamic Scripting for RTS Games

    Anders Dahlbom, Lars Niklasson
    21-28
    2006-06-20
  • CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations

    Shannon Blyth, Howard J. Hamilton
    15-20
    2006-06-20
  • Improved Heuristics for Optimal Pathfinding on Game Maps

    Yngvi Björnsson, Kári Halldórsson
    9-14
    2006-06-20
  • Dynamic Game Balancing: an Evaluation of User Satisfaction

    Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes, Vincent Corruble
    3-8
    2006-06-20
  • Building Robust Planning and Execution Systems for Virtual Worlds

    Don M. Dini, Michael van Lent, Paul Carpenter, Kumar Iyer
    29-35
    2006-06-20
  • Interactive Story Writing Using ScriptEase

    Jonathan Schaeffer, Mike Carbonarro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron
    163-164
    2005-06-01
  • Real-Time Learning in the NERO Video Game

    Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen, Thomas D’Silva, Aliza Gold
    159-160
    2005-06-01
  • The Trial The Trail, Act 3 A Virtual Reality Drama Using Intelligent Agents

    Stuart C. Shapiro, Josephine Anstey, David E. Pape, Trupti Devdas Nayak, Michael Kandefer, Orkan Telhan
    157-158
    2005-06-01
  • Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design

    C. Adam Overholtzer, Simon D. Levy
    155-156
    2005-06-01
  • Demonstration: The Interactive Drama Façade

    Michael Mateas, Andrew Stern
    153-154
    2005-06-01
  • Controlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG

    Stefan Jacobs, Alexander Ferrein, Gerhard Lakemeyer
    151-152
    2005-06-01
  • Real-Time Simulation of Herds Moving Over Terrain

    Joel Gompert
    149-150
    2005-06-01
  • Hierarchical Parallel Markov Models of Interaction

    Robert Zubek, Ian D. Horswill
    141-146
    2005-06-01
  • Increasing Replayability with Deliberative and Reactive Planning

    Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst
    135-140
    2005-06-01
  • Negative Behavior Space in the Design of Interactive Agents

    Bill Tomlinson
    129-134
    2005-06-01
  • Semi-Automated Gameplay Analysis by Machine Learning

    Finnegan Southey, Gang Xiao, Robert C. Holte, Mark Trommelen, John Buchanan
    123-128
    2005-06-01
  • Cooperative Pathfinding

    David Silver
    117-122
    2005-06-01
  • From Linear Story Generation to Branching Story Graphs

    Mark O. Riedl, R. Michael Young
    111-116
    2005-06-01
  • Agent Architecture Considerations for Real-Time Planning in Games

    Jeff Orkin
    105-110
    2005-06-01
  • Search-Based Drama Management in the Interactive Fiction Anchorhead

    Mark J. Nelson, Michael Mateas
    99-104
    2005-06-01
  • Structuring Content in the Façade Interactive Drama Architecture

    Michael Mateas, Andrew Stern
    93-98
    2005-06-01
  • Story Representation and Interactive Drama

    Brian Magerko
    87-92
    2005-06-01
  • Unscripted Narrative for Affectively Driven Characters

    Sandy Louchart, Ruth Aylett, Joao Dias, Ana Paiva
    81-86
    2005-06-01
  • Particle-Based Communication Among Game Agents

    Mike Klaas, Tristram Southey, Warren Cheung
    75-80
    2005-06-01
  • Scalable Solutions for Interactive Virtual Humans That Can Manipulate Objects

    Marcelo Kallmann
    69-74
    2005-06-01
  • Hierarchical Plan Representations for Encoding Strategic Game AI

    Hai Hoang, Stephen Lee-Urban, Héctor Muñoz-Avila
    63-68
    2005-06-01
  • Speaking with Your Sidekick: Understanding Situated Speech in Computer Role Playing Games

    Peter Gorniak, Deb Roy
    57-62
    2005-06-01
  • Sequence Learning by Backward Chaining in Synthetic Characters

    Peter Gorniak, Bruce Blumberg
    51-56
    2005-06-01
  • nuWar: A Prototype Sketch-Based Strategy Game

    Greg Dunham, Kenneth Forbus, Jeffrey Usher
    45-50
    2005-06-01
  • Retaining Learned Behavior During Real-Time Neuroevolution

    Thomas D’Silva, Roy Janik, Michael Chrien, Kenneth O. Stanley, Risto Miikkulainen
    39-44
    2005-06-01
  • A Goal-Based Architecture for Opposing Player AI

    Kevin Dill, Denis Pap
    33-38
    2005-06-01
  • Towards Learned Anticipation in Complex Stochastic Environments

    Christian J. Darken
    27-32
    2005-06-01
  • Dialogue Generation in Character-Based Interactive Storytelling

    Marc Cavazza, Fred Charles
    21-26
    2005-06-01
  • Natural Noun Phrase Variation for Interactive Characters

    Donna K. Byron, Aakash Dalwani, Ryan Gerritsen, Mark Keck, Thomas Mampilly, Vinay Sharma, Laura Stoia, Timothy Weale, Tianfang Xu
    15-20
    2005-06-01
  • Quagents: A Game Platform for Intelligent Agent

    Chris Brown, George Ferguson, Peter Barnum, Bo Hu, David Costello
    9-14
    2005-06-01
  • Applying Constraint Weighting to Autonomous Camera Control

    Owen Bourne, Abdul Sattar
    3-8
    2005-06-01
  • Difficulty Scaling through Incongruity

    Giel van Lankveld, Pieter Spronck, Matthias Rauterberg
    228-229
    2008-10-22
  • PaSSAGE: A Demonstration of Player Modelling in Interactive Storytelling

    David Thue, Vadim Bulitko, Marcia Spetch
    226-227
    2008-10-22
  • IDtension – Highly Interactive Drama

    Nicolas Szilas
    224-225
    2008-10-22
  • Integrating Drama Management into an Adventure Game

    Anne Sullivan, Sherol Chen, Michael Mateas
    222-223
    2008-10-22
  • OpenNERO: A Game Platform for AI Research and Education

    Igor V. Karpov, John Sheblak, Risto Miikkulainen
    220-221
    2008-10-22
  • A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games

    Maria Cutumisu, Duane Szafron
    218-219
    2008-10-22
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