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Found 1146 items.
Improving Collaborative Pathfinding Using Map Abstraction
Nathan Sturtevant, Michael Buro
80-85
2006-06-20
A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character
Seema Patel, William Bosley, David Culyba, Sabrina A. Haskell, Andrew Hosmer, T. J. Jackson, Shane J. M. Liesegang, Peter Stepniewicz, James Valenti, Salim Zayat, Brenda Harger
72-79
2006-06-20
Intelligent Tutoring Systems for Commercial Games: The Virtual Combat Training Center Tutor and Simulation
William R. Murray
66-71
2006-06-20
Predicting User Physiological Response for Interactive Environments: An Inductive Approach
Scott W. McQuiggan, Sunyoung Lee, James C. Lester
60-65
2006-06-20
An Abstraction Framework for Cooperation Among Agents and People in a Virtual World
David McDonald, Alice Leung, William Ferguson, Talib Hussain
54-59
2006-06-20
Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks
Russell Knight
48-53
2006-06-20
Using Multi-Agent System Technologies in Risk Bots
Stefan J. Johansson, Fredrik Olsson
42-47
2006-06-20
Representational Requirements for a Plan Based Approach to Automated Camera Control
Arnav Jhala, R. Michael Young
36-41
2006-06-20
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Anders Dahlbom, Lars Niklasson
21-28
2006-06-20
CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations
Shannon Blyth, Howard J. Hamilton
15-20
2006-06-20
Improved Heuristics for Optimal Pathfinding on Game Maps
Yngvi Björnsson, Kári Halldórsson
9-14
2006-06-20
Dynamic Game Balancing: an Evaluation of User Satisfaction
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes, Vincent Corruble
3-8
2006-06-20
Building Robust Planning and Execution Systems for Virtual Worlds
Don M. Dini, Michael van Lent, Paul Carpenter, Kumar Iyer
29-35
2006-06-20
Interactive Story Writing Using ScriptEase
Jonathan Schaeffer, Mike Carbonarro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron
163-164
2005-06-01
Real-Time Learning in the NERO Video Game
Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen, Thomas D’Silva, Aliza Gold
159-160
2005-06-01
The Trial The Trail, Act 3 A Virtual Reality Drama Using Intelligent Agents
Stuart C. Shapiro, Josephine Anstey, David E. Pape, Trupti Devdas Nayak, Michael Kandefer, Orkan Telhan
157-158
2005-06-01
Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design
C. Adam Overholtzer, Simon D. Levy
155-156
2005-06-01
Demonstration: The Interactive Drama Façade
Michael Mateas, Andrew Stern
153-154
2005-06-01
Controlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG
Stefan Jacobs, Alexander Ferrein, Gerhard Lakemeyer
151-152
2005-06-01
Real-Time Simulation of Herds Moving Over Terrain
Joel Gompert
149-150
2005-06-01
Hierarchical Parallel Markov Models of Interaction
Robert Zubek, Ian D. Horswill
141-146
2005-06-01
Increasing Replayability with Deliberative and Reactive Planning
Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst
135-140
2005-06-01
Negative Behavior Space in the Design of Interactive Agents
Bill Tomlinson
129-134
2005-06-01
Semi-Automated Gameplay Analysis by Machine Learning
Finnegan Southey, Gang Xiao, Robert C. Holte, Mark Trommelen, John Buchanan
123-128
2005-06-01
Cooperative Pathfinding
David Silver
117-122
2005-06-01
From Linear Story Generation to Branching Story Graphs
Mark O. Riedl, R. Michael Young
111-116
2005-06-01
Agent Architecture Considerations for Real-Time Planning in Games
Jeff Orkin
105-110
2005-06-01
Search-Based Drama Management in the Interactive Fiction Anchorhead
Mark J. Nelson, Michael Mateas
99-104
2005-06-01
Structuring Content in the Façade Interactive Drama Architecture
Michael Mateas, Andrew Stern
93-98
2005-06-01
Story Representation and Interactive Drama
Brian Magerko
87-92
2005-06-01
Unscripted Narrative for Affectively Driven Characters
Sandy Louchart, Ruth Aylett, Joao Dias, Ana Paiva
81-86
2005-06-01
Particle-Based Communication Among Game Agents
Mike Klaas, Tristram Southey, Warren Cheung
75-80
2005-06-01
Scalable Solutions for Interactive Virtual Humans That Can Manipulate Objects
Marcelo Kallmann
69-74
2005-06-01
Hierarchical Plan Representations for Encoding Strategic Game AI
Hai Hoang, Stephen Lee-Urban, Héctor Muñoz-Avila
63-68
2005-06-01
Speaking with Your Sidekick: Understanding Situated Speech in Computer Role Playing Games
Peter Gorniak, Deb Roy
57-62
2005-06-01
Sequence Learning by Backward Chaining in Synthetic Characters
Peter Gorniak, Bruce Blumberg
51-56
2005-06-01
nuWar: A Prototype Sketch-Based Strategy Game
Greg Dunham, Kenneth Forbus, Jeffrey Usher
45-50
2005-06-01
Retaining Learned Behavior During Real-Time Neuroevolution
Thomas D’Silva, Roy Janik, Michael Chrien, Kenneth O. Stanley, Risto Miikkulainen
39-44
2005-06-01
A Goal-Based Architecture for Opposing Player AI
Kevin Dill, Denis Pap
33-38
2005-06-01
Towards Learned Anticipation in Complex Stochastic Environments
Christian J. Darken
27-32
2005-06-01
Dialogue Generation in Character-Based Interactive Storytelling
Marc Cavazza, Fred Charles
21-26
2005-06-01
Natural Noun Phrase Variation for Interactive Characters
Donna K. Byron, Aakash Dalwani, Ryan Gerritsen, Mark Keck, Thomas Mampilly, Vinay Sharma, Laura Stoia, Timothy Weale, Tianfang Xu
15-20
2005-06-01
Quagents: A Game Platform for Intelligent Agent
Chris Brown, George Ferguson, Peter Barnum, Bo Hu, David Costello
9-14
2005-06-01
Applying Constraint Weighting to Autonomous Camera Control
Owen Bourne, Abdul Sattar
3-8
2005-06-01
Difficulty Scaling through Incongruity
Giel van Lankveld, Pieter Spronck, Matthias Rauterberg
228-229
2008-10-22
PaSSAGE: A Demonstration of Player Modelling in Interactive Storytelling
David Thue, Vadim Bulitko, Marcia Spetch
226-227
2008-10-22
IDtension – Highly Interactive Drama
Nicolas Szilas
224-225
2008-10-22
Integrating Drama Management into an Adventure Game
Anne Sullivan, Sherol Chen, Michael Mateas
222-223
2008-10-22
OpenNERO: A Game Platform for AI Research and Education
Igor V. Karpov, John Sheblak, Risto Miikkulainen
220-221
2008-10-22
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron
218-219
2008-10-22
51 - 100 of 1146 items
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