Dynamic Game Balancing: an Evaluation of User Satisfaction

Authors

  • Gustavo Andrade Universidade Federal de Pernambuco
  • Geber Ramalho Universidade Federal de Pernambuco
  • Alex Sandro Gomes Universidade Federal de Pernambuco
  • Vincent Corruble Université Paris 6

DOI:

https://doi.org/10.1609/aiide.v2i1.18739

Abstract

User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players, of dynamic game balancing approaches. The results indicate that adaptive approaches are more effective. This paper also enumerates some issues encountered in evaluating users' satisfaction, in the context of games, and depicts some learned lessons.

Downloads

Published

2021-09-29

How to Cite

Andrade, G., Ramalho, G., Gomes, A., & Corruble, V. (2021). Dynamic Game Balancing: an Evaluation of User Satisfaction. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 3-8. https://doi.org/10.1609/aiide.v2i1.18739