Real-Time Learning in the NERO Video Game

Authors

  • Kenneth O. Stanley The University of Texas at Austin
  • Ryan Cornelius The University of Texas at Austin
  • Risto Miikkulainen The University of Texas at Austin
  • Thomas D’Silva The University of Texas at Austin
  • Aliza Gold The University of Texas at Austin

DOI:

https://doi.org/10.1609/aiide.v1i1.18736

Abstract

If game characters could learn through interacting with the player, behavior could improve as the game is played, keeping it interesting. The real-time NeuroEvolution of Augmenting Topologies (rtNEAT) method, which can evolve increasingly complex artificial neural networks in real time as a game is being played, will be presented. The rtNEAT method makes possible an entirely new genre of video games in which the player trains a team of agents through a series of customized exercises. In order to demonstrate this concept, the NeuroEvolving Robotic Operatives (NERO) game was built based on rtNEAT. In NERO, the player trains a team of virtual robots for combat against other players' teams. The live demo will show how agents in NERO adapt in real time as they interact with the player. In the future, rtNEAT may allow new kinds of educational and training applications through interactive and adapting games.

Downloads

Published

2021-09-28

How to Cite

Stanley, K., Cornelius, R., Miikkulainen, R., D’Silva, T., & Gold, . A. (2021). Real-Time Learning in the NERO Video Game. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1(1), 159-160. https://doi.org/10.1609/aiide.v1i1.18736