Vol. 1 No. 1 (2005): First Artificial Intelligence and Interactive Digital Entertainment Conference

					View Vol. 1 No. 1 (2005): First Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by R. Michael Young and John Laird
182 pp., references, index, illus.
ISBN 978-1-57735-235-1
ISSN 2334-0924 (online)
ISSN 2326-909X (print)

The first AAAI conference on Artificial Intelligence and Digital Entertainment was held June 1–2, 2005 in Marina Del Rey, California USA. The program included 24 full papers, 6 demonstration papers, and 1 invited talk.

Over the last thirty years, interactive digital entertainment has grown to become a major cultural phenomena and the video game industry is one of the major drivers of advances in computer hardware and software. Artificial intelligence is playing an increasingly important role in games by providing the most engaging challenge of all—playing against and with another intelligent entity. Moreover, interactive digital entertainment provides a fascinating arena for researchers that covers topics central to AI.

The goal for the AIIDE conference is to be the place for the yearly confluence of industry and academe on AI for interactive digital entertainment. It is organized and run by a combination of industry developers and academic researchers, built from the community that arose from the AAAI Spring Symposia on AI and Interactive Entertainment. It was held in the Los Angeles metropolitan area, making it accessible to industrial developers as well as attractive to all participants.

Published: 2005-06-01

Full Papers

Demonstration Papers

Invited Talks