A Goal-Based Architecture for Opposing Player AI

Authors

  • Kevin Dill Blue Fang
  • Denis Pap TimeGate Studios, Inc.

DOI:

https://doi.org/10.1609/aiide.v1i1.18712

Abstract

This paper describes a goal-based architecture which provides a single source for all high level decisions made by AI players in real-time strategy games. The architecture is easily extensible, flexible enough to be rapidly adapted to multiple different games, and powerful enough to provide a good challenge on a random, unexplored map without unfair advantages or visible cheating. This framework was applied successfully in the development of two games at TimeGate Studios — Kohan2: Kings of War and Axis and Allies.

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Published

2021-09-28

How to Cite

Dill, K., & Pap, D. (2021). A Goal-Based Architecture for Opposing Player AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1(1), 33-38. https://doi.org/10.1609/aiide.v1i1.18712