Building Robust Planning and Execution Systems for Virtual Worlds

Authors

  • Don M. Dini University of Southern California
  • Michael van Lent University of Southern California
  • Paul Carpenter University of Southern California
  • Kumar Iyer University of Southern California

DOI:

https://doi.org/10.1609/aiide.v2i1.18738

Abstract

Planning and execution systems have been used in a wide variety of systems to create practical and successful automation. They have been used for everything from performing scientific research on the surface of Mars to controlling enemy characters in video games to performing military air campaign planning. After reviewing past work on these various planning and execution systems, we believe that most lack one or more key components contained in another system. To enable future researchers to build more complete systems, and avoid possible serious system failure, we identify the major technical problems any implementer of such a system would have to face. In addition we cite recent solutions to each of these technical problems. We limit our focus to planning and execution for virtual worlds and the unique problems faced therein.

Downloads

Published

2021-09-29

How to Cite

Dini, D., van Lent, M., Carpenter, P., & Iyer, K. (2021). Building Robust Planning and Execution Systems for Virtual Worlds. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 29-35. https://doi.org/10.1609/aiide.v2i1.18738