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Found 1146 items.
Optimizing Profit by Mitigating Recurrent Churn Labeling Issues: Analysis from the Game Domain
João Felipe Humenhuk, Luiz Bernardo Martins Kummer, Emerson Cabrera Paraiso
26-33
2021-10-04
Tile Embedding: A General Representation for Level Generation
Mrunal Jadhav, Matthew Guzdial
34-41
2021-10-04
Challenges in Generating Juice Effects for Automatically Designed Games
Mads Johansen, Michael Cook
42-49
2021-10-04
A Force Dynamic Model of Narrative Agents
Quinn Kybartas, Clark Verbrugge, Jonathan Lessard
50-57
2021-10-04
Plug-and-Blend: A Framework for Plug-and-Play Controllable Story Generation with Sketches
Zhiyu Lin, Mark O. Riedl
58-65
2021-10-04
MappyLand: Fast, Accurate Mapping for Console Games
Joseph C. Osborn, Adam Summerville, Nathan Dailey, Soksamnang Lim
66-73
2021-10-04
Birds in Boots: Learning to Play Angry Birds with Policy-Guided Search
Lucas V. S. Pereira, Luiz Chaimowicz, Levi H. S. Lelis
74-81
2021-10-04
Explaining Deep Reinforcement Learning Agents in the Atari Domain through a Surrogate Model
Alexander Sieusahai, Matthew Guzdial
82-90
2021-10-04
Effects of Deep Neural Networks on the Perceived Creative Autonomy of a Generative Musical System
Jason Smith, Jason Freeman
91-98
2021-10-04
Sabre: A Narrative Planner Supporting Intention and Deep Theory of Mind
Stephen G. Ware, Cory Siler
99-106
2021-10-04
The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals about the Definition of a Quest
Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant
107-114
2021-10-04
Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition in Games
Sabbir Ahmad, Magy Seif El-Nasr, Ehsan Elhamifar
116-123
2021-10-04
Assessing the Effects of Interacting with MAP-Elites
Alberto Alvarez, Jose Font, Steve Dahlskog, Julian Togelius
124-131
2021-10-04
Efficient 2D Sound Propagation in Video Games
Nima Davari, Clark Verbrugge
132-139
2021-10-04
Search-Based Exploration and Diagnosis of TOAD-GAN
Maria Edwards, Ming Jiang, Julian Togelius
140-147
2021-10-04
TAG: Terraforming Mars
Raluca D. Gaina, James Goodman, Diego Perez-Liebana
148-155
2021-10-04
Winnow: A Domain-Specific Language for Incremental Story Sifting
Max Kreminski, Melanie Dickinson, Michael Mateas
156-163
2021-10-04
Arachnophobia Exposure Therapy Using Experience-Driven Procedural Content Generation via Reinforcement Learning (EDPCGRL)
Athar Mahmoudi-Nejad, Matthew Guzdial, Pierre Boulanger
164-171
2021-10-04
Content Reinjection for Super Metroid
Ross Mawhorter, Batu Aytemiz, Isaac Karth, Adam Smith
172-178
2021-10-04
Crosston Tavern: Modulating Autonomous Characters Behaviour through Player-NPC Conversation
Elisabeth Oliver, Michael Mateas
179-186
2021-10-04
Revealing Game Dynamics via Word Embeddings of Gameplay Data
Younès Rabii, Michael Cook
187-194
2021-10-04
Can We Infer Player Behavior Tendencies from a Player’s Decision-Making Data? Integrating Theory of Mind to Player Modeling
Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr
195-202
2021-10-04
Multi-Agent Cooperation in Games with Goal Oriented Action Planner: Use Case in WONDER Prototype Project
Gautier Boeda
204-207
2021-10-04
Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games
Kousuke Namiki, Tomohiro Mori, Youichiro Miyake, Shinpei Sakata, Gustavo Martins
208-212
2021-10-04
AI Design Lessons for Social Modeling at Scale
Ethan Robison, Matthew Viglione, Robert Zubek, Ian Horswill
213-219
2021-10-04
Social Modeling via Logic Programming in City of Gangsters
Robert Zubek, Ian Horswill, Ethan Robison, Matthew Viglione
220-226
2021-10-04
Generating Tailored Advice in Video Games through Play-Style Identification and Player Modelling
Branden Ingram
228-231
2021-10-04
Automated Personalized Exposure Therapy Based on Physiological Measures Using Experience-Driven Procedural Content Generation
Athar Mahmoudi-Nejad
232-235
2021-10-04
A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder
Adrian Gonzalez, Matthew Guzdial, Felix Ramos
237-239
2021-10-04
A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor
Emily Halina, Matthew Guzdial
240-242
2021-10-04
A Demonstration of Blabrecs, an AI-Based Wordgame
Max Kreminski, Isaac Karth
243-245
2021-10-04
Curve-Based Level Generation for a Full-Body VR Rhythm Game
Erin J.K. Truesdell
246-248
2021-10-04
Neural Synthesis of Sound Effects Using Flow-Based Deep Generative Models
Sergi Andreu, Monica Villanueva Aylagas
2-9
2022-10-11
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design
Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus
10-17
2022-10-11
Aesthetic Bot: Interactively Evolving Game Maps on Twitter
M Charity, Julian Togelius
18-25
2022-10-11
Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints
Seth Cooper
26-36
2022-10-11
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections
Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan Rowe, Roger Azevedo, James Lester
37-44
2022-10-11
Creative Wand: A System to Study Effects of Communications in Co-creative Settings
Zhiyu Lin, Rohan Agarwal, Mark Riedl
45-52
2022-10-11
tile2tile: Learning Game Filters for Platformer Style Transfer
Anurag Sarkar, Seth Cooper
53-60
2022-10-11
Minimizing Coordination in Multi-Agent Path Finding with Dynamic Execution
Aidan Wagner, Rishi Veerapaneni, Maxim Likhachev
61-69
2022-10-11
Adventures of AI Directors Early in the Development of Nightingale
Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant, Morgan Cselinacz, Chris Corfe, Izzy Hubert Lyall, Chris Smith
70-77
2022-10-11
Tiered State Expansion in Optimization Crosswords
Adi Botea, Vadim Bulitko
79-86
2022-10-11
On the Challenges of Generating Pixel Art Character Sprites Using GANs
Flávio Coutinho, Luiz Chaimowicz
87-94
2022-10-11
Salience Vectors for Measuring Distance between Stories
Rachelyn Farrell, Mira Fisher, Stephen G. Ware
95-104
2022-10-11
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning
Alex Goslen, Dan Carpenter, Jonathan Rowe, Roger Azevedo, James Lester
105-112
2022-10-11
Transformer-Based Value Function Decomposition for Cooperative Multi-Agent Reinforcement Learning in StarCraft
Muhammad Junaid Khan, Syed Hammad Ahmed, Gita Sukthankar
113-119
2022-10-11
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling
Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
120-128
2022-10-11
RPGPref: A Planning Heuristic That Uses Playstyle Preferences to Model Player Action and Choice
Eric W. Lang, R. Michael Young
129-136
2022-10-11
Towards AI as a Creative Colleague in Game Level Design
Tinea Larsson, Jose Font, Alberto Alvarez
137-145
2022-10-11
Automated Play-Testing through RL Based Human-Like Play-Styles Generation
Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble
146-154
2022-10-11
901 - 950 of 1146 items
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