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Found 1146 items.
  • Optimizing Profit by Mitigating Recurrent Churn Labeling Issues: Analysis from the Game Domain

    João Felipe Humenhuk, Luiz Bernardo Martins Kummer, Emerson Cabrera Paraiso
    26-33
    2021-10-04
  • Tile Embedding: A General Representation for Level Generation

    Mrunal Jadhav, Matthew Guzdial
    34-41
    2021-10-04
  • Challenges in Generating Juice Effects for Automatically Designed Games

    Mads Johansen, Michael Cook
    42-49
    2021-10-04
  • A Force Dynamic Model of Narrative Agents

    Quinn Kybartas, Clark Verbrugge, Jonathan Lessard
    50-57
    2021-10-04
  • Plug-and-Blend: A Framework for Plug-and-Play Controllable Story Generation with Sketches

    Zhiyu Lin, Mark O. Riedl
    58-65
    2021-10-04
  • MappyLand: Fast, Accurate Mapping for Console Games

    Joseph C. Osborn, Adam Summerville, Nathan Dailey, Soksamnang Lim
    66-73
    2021-10-04
  • Birds in Boots: Learning to Play Angry Birds with Policy-Guided Search

    Lucas V. S. Pereira, Luiz Chaimowicz, Levi H. S. Lelis
    74-81
    2021-10-04
  • Explaining Deep Reinforcement Learning Agents in the Atari Domain through a Surrogate Model

    Alexander Sieusahai, Matthew Guzdial
    82-90
    2021-10-04
  • Effects of Deep Neural Networks on the Perceived Creative Autonomy of a Generative Musical System

    Jason Smith, Jason Freeman
    91-98
    2021-10-04
  • Sabre: A Narrative Planner Supporting Intention and Deep Theory of Mind

    Stephen G. Ware, Cory Siler
    99-106
    2021-10-04
  • The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals about the Definition of a Quest

    Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant
    107-114
    2021-10-04
  • Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition in Games

    Sabbir Ahmad, Magy Seif El-Nasr, Ehsan Elhamifar
    116-123
    2021-10-04
  • Assessing the Effects of Interacting with MAP-Elites

    Alberto Alvarez, Jose Font, Steve Dahlskog, Julian Togelius
    124-131
    2021-10-04
  • Efficient 2D Sound Propagation in Video Games

    Nima Davari, Clark Verbrugge
    132-139
    2021-10-04
  • Search-Based Exploration and Diagnosis of TOAD-GAN

    Maria Edwards, Ming Jiang, Julian Togelius
    140-147
    2021-10-04
  • TAG: Terraforming Mars

    Raluca D. Gaina, James Goodman, Diego Perez-Liebana
    148-155
    2021-10-04
  • Winnow: A Domain-Specific Language for Incremental Story Sifting

    Max Kreminski, Melanie Dickinson, Michael Mateas
    156-163
    2021-10-04
  • Arachnophobia Exposure Therapy Using Experience-Driven Procedural Content Generation via Reinforcement Learning (EDPCGRL)

    Athar Mahmoudi-Nejad, Matthew Guzdial, Pierre Boulanger
    164-171
    2021-10-04
  • Content Reinjection for Super Metroid

    Ross Mawhorter, Batu Aytemiz, Isaac Karth, Adam Smith
    172-178
    2021-10-04
  • Crosston Tavern: Modulating Autonomous Characters Behaviour through Player-NPC Conversation

    Elisabeth Oliver, Michael Mateas
    179-186
    2021-10-04
  • Revealing Game Dynamics via Word Embeddings of Gameplay Data

    Younès Rabii, Michael Cook
    187-194
    2021-10-04
  • Can We Infer Player Behavior Tendencies from a Player’s Decision-Making Data? Integrating Theory of Mind to Player Modeling

    Murtuza N. Shergadwala, Zhaoqing Teng, Magy Seif El-Nasr
    195-202
    2021-10-04
  • Multi-Agent Cooperation in Games with Goal Oriented Action Planner: Use Case in WONDER Prototype Project

    Gautier Boeda
    204-207
    2021-10-04
  • Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games

    Kousuke Namiki, Tomohiro Mori, Youichiro Miyake, Shinpei Sakata, Gustavo Martins
    208-212
    2021-10-04
  • AI Design Lessons for Social Modeling at Scale

    Ethan Robison, Matthew Viglione, Robert Zubek, Ian Horswill
    213-219
    2021-10-04
  • Social Modeling via Logic Programming in City of Gangsters

    Robert Zubek, Ian Horswill, Ethan Robison, Matthew Viglione
    220-226
    2021-10-04
  • Generating Tailored Advice in Video Games through Play-Style Identification and Player Modelling

    Branden Ingram
    228-231
    2021-10-04
  • Automated Personalized Exposure Therapy Based on Physiological Measures Using Experience-Driven Procedural Content Generation

    Athar Mahmoudi-Nejad
    232-235
    2021-10-04
  • A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder

    Adrian Gonzalez, Matthew Guzdial, Felix Ramos
    237-239
    2021-10-04
  • A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor

    Emily Halina, Matthew Guzdial
    240-242
    2021-10-04
  • A Demonstration of Blabrecs, an AI-Based Wordgame

    Max Kreminski, Isaac Karth
    243-245
    2021-10-04
  • Curve-Based Level Generation for a Full-Body VR Rhythm Game

    Erin J.K. Truesdell
    246-248
    2021-10-04
  • Neural Synthesis of Sound Effects Using Flow-Based Deep Generative Models

    Sergi Andreu, Monica Villanueva Aylagas
    2-9
    2022-10-11
  • Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design

    Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus
    10-17
    2022-10-11
  • Aesthetic Bot: Interactively Evolving Game Maps on Twitter

    M Charity, Julian Togelius
    18-25
    2022-10-11
  • Sturgeon: Tile-Based Procedural Level Generation via Learned and Designed Constraints

    Seth Cooper
    26-36
    2022-10-11
  • Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections

    Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan Rowe, Roger Azevedo, James Lester
    37-44
    2022-10-11
  • Creative Wand: A System to Study Effects of Communications in Co-creative Settings

    Zhiyu Lin, Rohan Agarwal, Mark Riedl
    45-52
    2022-10-11
  • tile2tile: Learning Game Filters for Platformer Style Transfer

    Anurag Sarkar, Seth Cooper
    53-60
    2022-10-11
  • Minimizing Coordination in Multi-Agent Path Finding with Dynamic Execution

    Aidan Wagner, Rishi Veerapaneni, Maxim Likhachev
    61-69
    2022-10-11
  • Adventures of AI Directors Early in the Development of Nightingale

    Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant, Morgan Cselinacz, Chris Corfe, Izzy Hubert Lyall, Chris Smith
    70-77
    2022-10-11
  • Tiered State Expansion in Optimization Crosswords

    Adi Botea, Vadim Bulitko
    79-86
    2022-10-11
  • On the Challenges of Generating Pixel Art Character Sprites Using GANs

    Flávio Coutinho, Luiz Chaimowicz
    87-94
    2022-10-11
  • Salience Vectors for Measuring Distance between Stories

    Rachelyn Farrell, Mira Fisher, Stephen G. Ware
    95-104
    2022-10-11
  • Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning

    Alex Goslen, Dan Carpenter, Jonathan Rowe, Roger Azevedo, James Lester
    105-112
    2022-10-11
  • Transformer-Based Value Function Decomposition for Cooperative Multi-Agent Reinforcement Learning in StarCraft

    Muhammad Junaid Khan, Syed Hammad Ahmed, Gita Sukthankar
    113-119
    2022-10-11
  • Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling

    Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
    120-128
    2022-10-11
  • RPGPref: A Planning Heuristic That Uses Playstyle Preferences to Model Player Action and Choice

    Eric W. Lang, R. Michael Young
    129-136
    2022-10-11
  • Towards AI as a Creative Colleague in Game Level Design

    Tinea Larsson, Jose Font, Alberto Alvarez
    137-145
    2022-10-11
  • Automated Play-Testing through RL Based Human-Like Play-Styles Generation

    Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble
    146-154
    2022-10-11
901 - 950 of 1146 items << < 14 15 16 17 18 19 20 21 22 23 > >> 

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