Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design

Authors

  • Rogelio E. Cardona-Rivera School of Computing and the Entertainment Arts and Engineering Program, University of Utah, Salt Lake City, UT, USA
  • José P. Zagal The Entertainment Arts and Engineering Program, University of Utah, Salt Lake City, UT, USA
  • Michael S. Debus School of Architecture, Design, and Conservation, Royal Danish Academy of Fine Arts, Copenhagen, Denmark

DOI:

https://doi.org/10.1609/aiide.v18i1.21942

Keywords:

Game Design, Abstraction, Video Games, Knowledge Representation Languages, First-order Logic

Abstract

Game system models introduce abstractions over games in order to support their analysis, generation, and design. While excellent, models to date leave tacit what they abstract over, why they are ontologically adequate, and how they would be realized in the engine underlying the game. In this paper we model these abstraction gaps via the first-order modal mu-calculus. We use it to reify the link between engines to our game interaction model, a player-computer interaction framework grounded in the Game Ontology Project. Through formal derivation and justification, we contend our work is a useful code studies perspective that affords better understanding the semantics underlying game system models in general.

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Published

2022-10-11

How to Cite

Cardona-Rivera, R. E., Zagal, J. P., & Debus, M. S. (2022). Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 18(1), 10-17. https://doi.org/10.1609/aiide.v18i1.21942