A Demonstration of Blabrecs, an AI-Based Wordgame
DOI:
https://doi.org/10.1609/aiide.v17i1.18917Keywords:
Wordgames, Board Games, AI-based Game Design, Markov Chains, Neural NetworksAbstract
Blabrecs is an AI-based modification to the popular wordgame Scrabble. In Blabrecs, English dictionary words may not be played; instead, players may only play nonsense words that are approved by a classifier trained on a list of English dictionary words. Gameplay therefore revolves around inventing plausibly English-sounding nonsense words and learning how to fool the classifier. In this paper, we briefly introduce our design goals for Blabrecs; describe the process by which Blabrecs was designed; and present two distinct implementations of the game's AI judge.Downloads
Published
2021-10-04
How to Cite
Kreminski, M., & Karth, I. (2021). A Demonstration of Blabrecs, an AI-Based Wordgame. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 17(1), 243-245. https://doi.org/10.1609/aiide.v17i1.18917
Issue
Section
Demonstrations and Playable Experiences