A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor
DOI:
https://doi.org/10.1609/aiide.v17i1.18916Keywords:
Rhythm Games, Mixed-initiative Co-creativity, Procedural Content GenerationAbstract
Chart creation for rhythm action games is a time consuming task that requires specialized design knowledge. While chart generation systems have been explored in the past, there are currently no co-creative chart authoring systems. In this paper, we present KiaiTime, a mixed-initiative, co-creative PCGML editor for the rhythm game Taiko no Tatsujin. KiaiTime allows the user to interface with an AI partner that acts as a source of guidance and inspiration in the chart creation process.Downloads
Published
2021-10-04
How to Cite
Halina, E., & Guzdial, M. (2021). A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 17(1), 240-242. https://doi.org/10.1609/aiide.v17i1.18916
Issue
Section
Demonstrations and Playable Experiences