A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor
Keywords:Rhythm Games, Mixed-initiative Co-creativity, Procedural Content Generation
AbstractChart creation for rhythm action games is a time consuming task that requires specialized design knowledge. While chart generation systems have been explored in the past, there are currently no co-creative chart authoring systems. In this paper, we present KiaiTime, a mixed-initiative, co-creative PCGML editor for the rhythm game Taiko no Tatsujin. KiaiTime allows the user to interface with an AI partner that acts as a source of guidance and inspiration in the chart creation process.
How to Cite
Halina, E., & Guzdial, M. (2021). A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 17(1), 240-242. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/18916
Demonstrations and Playable Experiences