Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games
DOI:
https://doi.org/10.1609/aiide.v17i1.18910Keywords:
HTN, Planning, Real-time, Hierarchical Task Network, VideoGame, Re-planning, AgentAbstract
HTN (Hierarchical Task Network) is a widespread technique in the game industry to achieve long-term behavior and smart intelligence in NPCs. However, in the more real-time games of recent years, a situation has emerged where the system is not functioning effectively. We understand the re-planning process is the fundamental problem of HTN in real-time games and propose a new method to solve this problem.Downloads
Published
2021-10-04
How to Cite
Namiki, K., Mori, T., Miyake, Y., Sakata, S., & Martins, G. (2021). Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 17(1), 208-212. https://doi.org/10.1609/aiide.v17i1.18910
Issue
Section
Practitioner Papers