Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games

Authors

  • Kousuke Namiki Square Enix
  • Tomohiro Mori Square Enix
  • Youichiro Miyake Square Enix
  • Shinpei Sakata Square Enix
  • Gustavo Martins Square Enix

Keywords:

HTN, Planning, Real-time, Hierarchical Task Network, VideoGame, Re-planning, Agent

Abstract

HTN (Hierarchical Task Network) is a widespread technique in the game industry to achieve long-term behavior and smart intelligence in NPCs. However, in the more real-time games of recent years, a situation has emerged where the system is not functioning effectively. We understand the re-planning process is the fundamental problem of HTN in real-time games and propose a new method to solve this problem.

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Published

2021-10-04

How to Cite

Namiki, K., Mori, T., Miyake, Y., Sakata, S., & Martins, G. (2021). Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 17(1), 208-212. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/18910