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Found 1146 items.
  • Modelling Player Understanding of Non-Player Character Paths

    Mengxi Zhang, Clark Verbrugge
    180-186
    2018-09-25
  • Exploring Gameplay With AI Agents

    Fernando De Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi Zaman
    159-165
    2018-09-25
  • Modular Architecture for StarCraft II with Deep Reinforcement Learning

    Dennis Lee, Haoran Tang, Jeffrey Zhang, Huazhe Xu, Trevor Darrell, Pieter Abbeel
    187-193
    2018-09-25
  • A User Study on Learning from Human Demonstration

    Brandon Packard, Santiago Ontanon
    208-214
    2018-09-25
  • Playable Experiences at AIIDE 2018

    Ben Samuel, Aaron Reed, Emily Short, Samantha Heck, Barrie Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward Garcia, Rachelyn Farrell, Stephen Ware, Katherine Compton
    275-280
    2018-09-25
  • Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised Theatre

    Kory Mathewson, Piotr Mirowski
    59-66
    2018-09-25
  • Toward a Unified Understanding of Experience Management

    David Thue, Vadim Bulitko
    130-136
    2018-09-25
  • Matrix and Tensor Factorization Based Game Content Recommender Systems: A Bottom-Up Architecture and a Comparative Online Evaluation

    Rafet Sifa, Raheel Yawar, Rajkumar Ramamurthy, Christian Bauckhage
    102-108
    2018-09-25
  • Postmortem: MKULTRA, An Experimental AI-Based Game

    Ian Horswill
    45-51
    2018-09-25
  • CatSAT: A Practical, Embedded, SAT Language for Runtime PCG

    Ian Horswill
    38-44
    2018-09-25
  • GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations

    Tiannan Chen, Stephen Guy
    9-16
    2018-09-25
  • Player Experience Extraction from Gameplay Video

    Zijin Luo, Matthew Guzdial, Nicholas Liao, Mark Riedl
    52-58
    2018-09-25
  • Evolutionary MCTS with Flexible Search Horizon

    Hendrik Baier, Peter Cowling
    2-8
    2018-09-25
  • Automated Game Design via Conceptual Expansion

    Matthew Guzdial, Mark Riedl
    31-37
    2018-09-25
  • Predicting Generated Story Quality with Quantitative Measures

    Christopher Purdy, Xinyu Wang, Larry He, Mark Riedl
    95-101
    2018-09-25
  • Exhaustive and Semi-Exhaustive Procedural Content Generation

    Nathan Sturtevant, Matheus Ota
    109-115
    2018-09-25
  • Exploratory Automated Analysis of Structural Features of Interactive Narrative

    Nathan Partlan, Elin Carstensdottir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr
    88-94
    2018-09-25
  • Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search

    Rubens Moraes, Julian Mariño, Levi Lelis, Mario Nascimento
    74-80
    2018-09-25
  • Nested-Greedy Search for Adversarial Real-Time Games

    Rubens Moraes, Julian Mariño, Levi Lelis
    67-73
    2018-09-25
  • Evolving Behaviors for an Interactive Cube-Based Artifact

    Victor Oliveira, Hugo do Nascimento, Fabrizzio Soares, Cleomar Rocha
    81-87
    2018-09-25
  • Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game

    Markus Eger, Chris Martens
    24-30
    2018-09-25
  • POMCP with Human Preferences in Settlers of Catan

    Mihai Dobre, Alex Lascarides
    17-23
    2018-09-25
  • Gemini: Bidirectional Generation and Analysis of Games via ASP

    Adam Summerville, Chris Martens, Ben Samuel, Joseph Osborn, Noah Wardrip-Fruin, Michael Mateas
    123-129
    2018-09-25
  • Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation

    Adam Summerville
    116-122
    2018-09-25
  • VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI

    Raluca Gaina, Simon Lucas, Diego Pérez-Liébana
    265-267
    2018-09-25
  • Generating Paths with WFC

    Hugo Scurti, Clark Verbrugge
    271-273
    2018-09-25
  • SHRDLU: A Game Prototype Inspired by Winograd’s Natural Language Understanding Work

    Santiago Ontanon
    268-270
    2018-09-25
  • Towards Generating Narratives for the Real World

    Sasha Azad
    282-284
    2018-09-25
  • Structure Editors and Autonomous Agents

    Alexander Card
    288-289
    2018-09-25
  • Experience Management with Beliefs, Desires, and Intentions for Virtual Agents

    Rachelyn Farrell
    290-292
    2018-09-25
  • Games as Co-Creative Cooperative Systems

    Rodrigo Canaan
    285-287
    2018-09-25
  • Leveraging Cognitive Models in Planning to Assist Narrative Authoring

    Rushit Sanghrajka
    293-295
    2018-09-25
  • Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks

    Brent Harrison, Christopher Purdy, Mark Riedl
    191-197
    2017-10-05
  • Towards Intelligent Narrative-Based Interfaces for Sensemaking

    James Niehaus, Scott Reilly, Peter Weyhrauch, James Tittle, R. Young
    212-215
    2017-10-05
  • Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata

    Joseph Osborn, James Ryan, Michael Mateas
    216-224
    2017-10-05
  • Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations

    Stephen Ware
    259-265
    2017-10-05
  • Dynamic and Accelerated Partial Order Planning for Interactive Narratives

    Xun Zhang, Bhuvana Inampudi, Norman Badler, Mubbasir Kapadia
    289-295
    2017-10-05
  • "The Long Walk" From Linear Film to Interactive Narrative

    Keshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego Gonzalez, Andrew Gordon
    225-231
    2017-10-05
  • Unsupervised Text Classification for Natural Language Interactive Narratives

    Jenna Bellassai, Andrew Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu, Olivia Connolly
    162-168
    2017-10-05
  • Towards a Computational Measure of Plot Tellability

    Leonid Berov
    169-175
    2017-10-05
  • The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience

    Duri Long, Sanjana Gupta, Jessica Anderson, Brian Magerko
    204-211
    2017-10-05
  • Automated Screenplay Annotation for Extracting Storytelling Knowledge

    David Winer, R. Young
    273-280
    2017-10-05
  • Narrative Mediation as Probabilistic Planning

    Justus Robertson, R. Young
    240-243
    2017-10-05
  • Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives

    Labiba Jahan, Geeticka Chauhan, Mark Finlayson
    198-203
    2017-10-05
  • Directing Intentional Superposition Manipulation

    Justus Robertson, Adam Amos-Binks, R. Young
    232-239
    2017-10-05
  • Character Beliefs in Story Generation

    Markus Eger, Chris Martens
    184-190
    2017-10-05
  • Planning Graphs for Efficient Generation of Desirable Narrative Trajectories

    Adam Amos-Binks, Colin Potts, R. Young
    146-153
    2017-10-05
  • Generating Stories that Include Failed Actions by Modeling False Character Beliefs

    Brandon Thorne, R. Michael Young
    244-251
    2017-10-05
  • Bardic: Generating Multimedia Narratives for Game Logs

    Camille Barot, Michael Branon, Rogelio Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon Thorne, R. Young
    154-161
    2017-10-05
  • Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm

    R. Michael Young
    281-288
    2017-10-05
151 - 200 of 1146 items << < 1 2 3 4 5 6 7 8 9 10 > >> 

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