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By Author
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Search Results
Found 1146 items.
Modelling Player Understanding of Non-Player Character Paths
Mengxi Zhang, Clark Verbrugge
180-186
2018-09-25
Exploring Gameplay With AI Agents
Fernando De Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi Zaman
159-165
2018-09-25
Modular Architecture for StarCraft II with Deep Reinforcement Learning
Dennis Lee, Haoran Tang, Jeffrey Zhang, Huazhe Xu, Trevor Darrell, Pieter Abbeel
187-193
2018-09-25
A User Study on Learning from Human Demonstration
Brandon Packard, Santiago Ontanon
208-214
2018-09-25
Playable Experiences at AIIDE 2018
Ben Samuel, Aaron Reed, Emily Short, Samantha Heck, Barrie Robison, Landon Wright, Terence Soule, Mike Treanor, Joshua McCoy, Anne Sullivan, Alireza Shirvani, Edward Garcia, Rachelyn Farrell, Stephen Ware, Katherine Compton
275-280
2018-09-25
Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised Theatre
Kory Mathewson, Piotr Mirowski
59-66
2018-09-25
Toward a Unified Understanding of Experience Management
David Thue, Vadim Bulitko
130-136
2018-09-25
Matrix and Tensor Factorization Based Game Content Recommender Systems: A Bottom-Up Architecture and a Comparative Online Evaluation
Rafet Sifa, Raheel Yawar, Rajkumar Ramamurthy, Christian Bauckhage
102-108
2018-09-25
Postmortem: MKULTRA, An Experimental AI-Based Game
Ian Horswill
45-51
2018-09-25
CatSAT: A Practical, Embedded, SAT Language for Runtime PCG
Ian Horswill
38-44
2018-09-25
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations
Tiannan Chen, Stephen Guy
9-16
2018-09-25
Player Experience Extraction from Gameplay Video
Zijin Luo, Matthew Guzdial, Nicholas Liao, Mark Riedl
52-58
2018-09-25
Evolutionary MCTS with Flexible Search Horizon
Hendrik Baier, Peter Cowling
2-8
2018-09-25
Automated Game Design via Conceptual Expansion
Matthew Guzdial, Mark Riedl
31-37
2018-09-25
Predicting Generated Story Quality with Quantitative Measures
Christopher Purdy, Xinyu Wang, Larry He, Mark Riedl
95-101
2018-09-25
Exhaustive and Semi-Exhaustive Procedural Content Generation
Nathan Sturtevant, Matheus Ota
109-115
2018-09-25
Exploratory Automated Analysis of Structural Features of Interactive Narrative
Nathan Partlan, Elin Carstensdottir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr
88-94
2018-09-25
Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search
Rubens Moraes, Julian Mariño, Levi Lelis, Mario Nascimento
74-80
2018-09-25
Nested-Greedy Search for Adversarial Real-Time Games
Rubens Moraes, Julian Mariño, Levi Lelis
67-73
2018-09-25
Evolving Behaviors for an Interactive Cube-Based Artifact
Victor Oliveira, Hugo do Nascimento, Fabrizzio Soares, Cleomar Rocha
81-87
2018-09-25
Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game
Markus Eger, Chris Martens
24-30
2018-09-25
POMCP with Human Preferences in Settlers of Catan
Mihai Dobre, Alex Lascarides
17-23
2018-09-25
Gemini: Bidirectional Generation and Analysis of Games via ASP
Adam Summerville, Chris Martens, Ben Samuel, Joseph Osborn, Noah Wardrip-Fruin, Michael Mateas
123-129
2018-09-25
Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation
Adam Summerville
116-122
2018-09-25
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
Raluca Gaina, Simon Lucas, Diego Pérez-Liébana
265-267
2018-09-25
Generating Paths with WFC
Hugo Scurti, Clark Verbrugge
271-273
2018-09-25
SHRDLU: A Game Prototype Inspired by Winograd’s Natural Language Understanding Work
Santiago Ontanon
268-270
2018-09-25
Towards Generating Narratives for the Real World
Sasha Azad
282-284
2018-09-25
Structure Editors and Autonomous Agents
Alexander Card
288-289
2018-09-25
Experience Management with Beliefs, Desires, and Intentions for Virtual Agents
Rachelyn Farrell
290-292
2018-09-25
Games as Co-Creative Cooperative Systems
Rodrigo Canaan
285-287
2018-09-25
Leveraging Cognitive Models in Planning to Assist Narrative Authoring
Rushit Sanghrajka
293-295
2018-09-25
Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks
Brent Harrison, Christopher Purdy, Mark Riedl
191-197
2017-10-05
Towards Intelligent Narrative-Based Interfaces for Sensemaking
James Niehaus, Scott Reilly, Peter Weyhrauch, James Tittle, R. Young
212-215
2017-10-05
Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata
Joseph Osborn, James Ryan, Michael Mateas
216-224
2017-10-05
Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations
Stephen Ware
259-265
2017-10-05
Dynamic and Accelerated Partial Order Planning for Interactive Narratives
Xun Zhang, Bhuvana Inampudi, Norman Badler, Mubbasir Kapadia
289-295
2017-10-05
"The Long Walk" From Linear Film to Interactive Narrative
Keshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego Gonzalez, Andrew Gordon
225-231
2017-10-05
Unsupervised Text Classification for Natural Language Interactive Narratives
Jenna Bellassai, Andrew Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu, Olivia Connolly
162-168
2017-10-05
Towards a Computational Measure of Plot Tellability
Leonid Berov
169-175
2017-10-05
The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience
Duri Long, Sanjana Gupta, Jessica Anderson, Brian Magerko
204-211
2017-10-05
Automated Screenplay Annotation for Extracting Storytelling Knowledge
David Winer, R. Young
273-280
2017-10-05
Narrative Mediation as Probabilistic Planning
Justus Robertson, R. Young
240-243
2017-10-05
Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives
Labiba Jahan, Geeticka Chauhan, Mark Finlayson
198-203
2017-10-05
Directing Intentional Superposition Manipulation
Justus Robertson, Adam Amos-Binks, R. Young
232-239
2017-10-05
Character Beliefs in Story Generation
Markus Eger, Chris Martens
184-190
2017-10-05
Planning Graphs for Efficient Generation of Desirable Narrative Trajectories
Adam Amos-Binks, Colin Potts, R. Young
146-153
2017-10-05
Generating Stories that Include Failed Actions by Modeling False Character Beliefs
Brandon Thorne, R. Michael Young
244-251
2017-10-05
Bardic: Generating Multimedia Narratives for Game Logs
Camille Barot, Michael Branon, Rogelio Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon Thorne, R. Young
154-161
2017-10-05
Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm
R. Michael Young
281-288
2017-10-05
151 - 200 of 1146 items
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