"The Long Walk" From Linear Film to Interactive Narrative

Authors

  • Keshav Prasad University of Southern California
  • Kayla Briët Fullerton College
  • Obiageli Odimegwu University of Southern California
  • Olivia Connolly University of Southern California
  • Diego Gonzalez Williams College
  • Andrew Gordon University of Southern California

DOI:

https://doi.org/10.1609/aiide.v13i2.12998

Abstract

Advances in hardware and software for virtual reality and 360-degree video afford new opportunities for immersive digital storytelling, but also pose new challenges as players seek an increased sense of meaningful agency in fictional story-worlds. In this paper, we explore the interaction designs afforded by voice-controlled interactive narratives, where players speak their intended actions when prompted at choice points in branching storylines. We describe seven interaction design patterns that balance the player's need for meaningful agency with an author's goal to present an intended storyline. We argue that these structural designs are orthogonal to the content of a story, such that any particular story may be effectively restructured to use different patterns. By way of demonstration, we describe our efforts to remix and restructure a 360-degree film entitled "The Long Walk", transforming it from a largely linear narrative with minimal interactivity into a voice-controlled interactive narrative with meaningful player agency.

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Published

2021-06-25

How to Cite

Prasad, K., Briët, K., Odimegwu, O., Connolly, O., Gonzalez, D., & Gordon, A. (2021). "The Long Walk" From Linear Film to Interactive Narrative. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 225-231. https://doi.org/10.1609/aiide.v13i2.12998