Bardic: Generating Multimedia Narratives for Game Logs

Authors

  • Camille Barot North Carolina State University
  • Michael Branon University of North Carolina, Greensboro
  • Rogelio Cardona-Rivera University of Utah
  • Markus Eger North Carolina State University
  • Michelle Glatz North Carolina State University
  • Nancy Green University of North Carolina, Greensboro
  • James Mattice University of North Carolina, Greensboro
  • Colin Potts North Carolina State University
  • Justus Robertson North Carolina State University
  • Makiko Shukonobe North Carolina State University
  • Laura Tateosian North Carolina State University
  • Brandon Thorne North Carolina State University
  • R. Young University of Utah

DOI:

https://doi.org/10.1609/aiide.v13i2.12987

Keywords:

narrative visualization, narrativization, machinima generation, map generation, text generation

Abstract

In this paper we present the system called Bardic, which was developed over three years as the core technology in the Narrative for Sensemaking project, an effort to automatically generate narrative from low-level event data as an aid for sense making. At its core, Bardic is a narrative report generator that uses a logic-based language torepresent a story based on event/activity logs. Bardic generates different types of narrative discourse designed to convey different aspects of the underlying data. The system consists of aUnity application that allows users to explore generated stories and select parts of the stories to analyze in detail. In addition to its narrative generation capabilities, the application provides visualization and querycapabilities. In this paper we provide screen shots of the application in use, show examples of narrative output produced by Bardic, detail how Bardic generates its output, and discuss the current system's capabilities and limitations.

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Published

2017-10-05

How to Cite

Barot, C., Branon, M., Cardona-Rivera, R., Eger, M., Glatz, M., Green, N., Mattice, J., Potts, C., Robertson, J., Shukonobe, M., Tateosian, L., Thorne, B., & Young, R. (2017). Bardic: Generating Multimedia Narratives for Game Logs. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13(2), 154-161. https://doi.org/10.1609/aiide.v13i2.12987