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Found 1146 items.
  • Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts

    Jo Mazeika, Jim Whitehead
    73-79
    2017-10-09
  • Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming

    Sasha Azad, Jingyang Xu, Haining Yu, Boyang Li
    2-8
    2017-10-09
  • Influencing User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis

    Rachelyn Farrell, Stephen Ware
    37-42
    2017-10-09
  • Memory Bounded Monte Carlo Tree Search

    Edward Powley, Peter Cowling, Daniel Whitehouse
    94-100
    2017-10-09
  • Turn-Taking with Improvisational Co-Creative Agents

    Lauren Winston, Brian Magerko
    129-135
    2017-10-09
  • Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation

    Sam Snodgrass, Adam Summerville, Santiago Ontanon
    122-128
    2017-10-09
  • STARDATA: A StarCraft AI Research Dataset

    Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve
    50-56
    2017-10-09
  • A Possible Worlds Model of Belief for State-Space Narrative Planning

    Alireza Shirvani, Stephen Ware, Rachelyn Farrell
    101-107
    2017-10-09
  • Deep Learning for Real-Time Heuristic Search Algorithm Selection

    Devon Sigurdson, Vadim Bulitko
    108-114
    2017-10-09
  • Improvised Theatre Alongside Artificial Intelligences

    Kory Mathewson, Piotr Mirowski
    66-72
    2017-10-09
  • Generative Design for Textiles: Opportunities and Challenges for Entertainment AI

    Gillian Smith
    115-121
    2017-10-09
  • Learning Combat in NetHack

    Jonathan Campbell, Clark Verbrugge
    16-22
    2017-10-09
  • Balancing Zero-Sum Games with One Variable per Strategy

    Albert Liu, Steve Marschner
    57-65
    2017-10-09
  • Combining Strategic Learning with Tactical Search in Real-Time Strategy Games

    Nicolas Barriga, Marius Stanescu, Michael Buro
    9-15
    2017-10-09
  • Practical Specification of Belief Manipulation in Games

    Markus Eger, Chris Martens
    30-36
    2017-10-09
  • Wevva: Democratising Game Design

    Edward Powley, Mark Nelson, Swen Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook
    273-275
    2017-10-09
  • Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments

    Hang Ma, Jingxing Yang, Liron Cohen, T. K. Kumar, Sven Koenig
    270-272
    2017-10-09
  • Cooperative Creativity Support Tools for Computational Crafting

    April Grow
    289-291
    2017-10-09
  • A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content

    Britton Horn
    292-294
    2017-10-09
  • Algorithm Selection in Zero-Sum Computer Games

    Anderson Tavares
    301-303
    2017-10-09
  • Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds

    Mário Escarce Junior
    283-285
    2017-10-09
  • MTG: Context-Based Music Composition for Tabletop Role-Playing Games

    Lucas Ferreira, Jim Whitehead
    286-288
    2017-10-09
  • Intentional Agents for Epistemic Games

    Markus Eger
    280-282
    2017-10-09
  • Pre-Learning Experiences with Co-Creative Agents in Museums

    Duri Long
    298-300
    2017-10-09
  • Towards Expressive Automated Storytelling Systems

    David Winer
    304-306
    2017-10-09
  • Crowdsourced Social Media Poetry

    Carolyn Lamb
    295-297
    2017-10-09
  • Character Focused Narrative Models for Computational Storytelling

    Leonid Berov
    277-279
    2017-10-09
  • MimicA: A Framework for Self-Learning Companion AI Behavior

    Travis Angevine, Foaad Khosmood
    122-128
    2016-10-08
  • Presenting Believable Choices

    Justus Robertson, R. Michael Young
    136-142
    2016-10-08
  • The Sensitivity of Retention to In-Game Advertisements: An Exploratory Analysis

    Zachary Burns, Isaac Roseboom, Nicholas Ross
    129-135
    2016-10-08
  • Predicting Disengagement in Free-to-Play Games with Highly Biased Data

    Hanting Xie, Sam Devlin, Daniel Kudenko
    143-150
    2016-10-08
  • Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming

    Adam Alsén, Julian Runge, Anders Drachen, Daniel Klapper
    115-121
    2016-10-08
  • What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis

    Johnathan Pagnutti
    60-64
    2016-10-08
  • Dear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation

    Ian Horswill
    39-45
    2016-10-08
  • Juke Joint: Characters Who Are Moved By Music

    James Ryan, Tyler Brothers, Michael Mateas, Noah Wardrip-Fruin
    72-78
    2016-10-08
  • Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance

    Ben Samuel, James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
    79-85
    2016-10-08
  • Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 using Machine Learning

    Adam Summerville, Michael Cook, Ben Steenhuisen
    100-106
    2016-10-08
  • Mixed Reality Meets Procedural Content Generation in Video Games

    Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark Riedl
    22-26
    2016-10-08
  • A Model of Superposed States

    Justus Robertson, R. Young
    65-71
    2016-10-08
  • ClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games

    Andrew Stockdale
    93-99
    2016-10-08
  • Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs

    Adam Summerville, Matthew Guzdial, Michael Mateas, Mark Riedl
    107-113
    2016-10-08
  • Deep Static and Dynamic Level Analysis: A Study on Infinite Mario

    Matthew Guzdial, Nathan Sturtevant, Boyang Li
    31-38
    2016-10-08
  • Predicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks

    Scott Lee, Aaron Isaksen, Christoffer Holmgård, Julian Togelius
    46-52
    2016-10-08
  • Proceduralist Readings, Procedurally

    Chris Martens, Adam Summerville, Michael Mateas, Joseph Osborn, Sarah Harmon, Noah Wardrip-Fruin, Arnav Jhala
    53-59
    2016-10-08
  • A Programming Model for Boss Encounters in 2D Action Games

    Kristin Siu, Eric Butler, Alexander Zook
    86-92
    2016-10-08
  • Intelligent Physiotherapy Through Procedural Content Generation

    Shabnam Esfahlani, Tommy Thompson
    27-30
    2016-10-08
  • Improving Terrain Analysis and Applications to RTS Game AI

    Alberto Uriarte, Santiago Ontañón
    15-20
    2016-10-08
  • Experiments on Learning Unit-Action Models from Replay Data from RTS Games

    Santiago Ontanon
    9-14
    2016-10-08
  • StarCraft Winner Prediction

    Yaser Norouzzadeh Ravari, Snader Bakkes, Pieter Spronck
    2-8
    2016-10-08
  • A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting

    M. Gunes, Gokhan Solak, Ugur Akin, Omer Erden, Sanem Sariel
    169-175
    2016-10-08
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