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Found 1146 items.
Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts
Jo Mazeika, Jim Whitehead
73-79
2017-10-09
Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming
Sasha Azad, Jingyang Xu, Haining Yu, Boyang Li
2-8
2017-10-09
Influencing User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis
Rachelyn Farrell, Stephen Ware
37-42
2017-10-09
Memory Bounded Monte Carlo Tree Search
Edward Powley, Peter Cowling, Daniel Whitehouse
94-100
2017-10-09
Turn-Taking with Improvisational Co-Creative Agents
Lauren Winston, Brian Magerko
129-135
2017-10-09
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation
Sam Snodgrass, Adam Summerville, Santiago Ontanon
122-128
2017-10-09
STARDATA: A StarCraft AI Research Dataset
Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve
50-56
2017-10-09
A Possible Worlds Model of Belief for State-Space Narrative Planning
Alireza Shirvani, Stephen Ware, Rachelyn Farrell
101-107
2017-10-09
Deep Learning for Real-Time Heuristic Search Algorithm Selection
Devon Sigurdson, Vadim Bulitko
108-114
2017-10-09
Improvised Theatre Alongside Artificial Intelligences
Kory Mathewson, Piotr Mirowski
66-72
2017-10-09
Generative Design for Textiles: Opportunities and Challenges for Entertainment AI
Gillian Smith
115-121
2017-10-09
Learning Combat in NetHack
Jonathan Campbell, Clark Verbrugge
16-22
2017-10-09
Balancing Zero-Sum Games with One Variable per Strategy
Albert Liu, Steve Marschner
57-65
2017-10-09
Combining Strategic Learning with Tactical Search in Real-Time Strategy Games
Nicolas Barriga, Marius Stanescu, Michael Buro
9-15
2017-10-09
Practical Specification of Belief Manipulation in Games
Markus Eger, Chris Martens
30-36
2017-10-09
Wevva: Democratising Game Design
Edward Powley, Mark Nelson, Swen Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook
273-275
2017-10-09
Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
Hang Ma, Jingxing Yang, Liron Cohen, T. K. Kumar, Sven Koenig
270-272
2017-10-09
Cooperative Creativity Support Tools for Computational Crafting
April Grow
289-291
2017-10-09
A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content
Britton Horn
292-294
2017-10-09
Algorithm Selection in Zero-Sum Computer Games
Anderson Tavares
301-303
2017-10-09
Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds
Mário Escarce Junior
283-285
2017-10-09
MTG: Context-Based Music Composition for Tabletop Role-Playing Games
Lucas Ferreira, Jim Whitehead
286-288
2017-10-09
Intentional Agents for Epistemic Games
Markus Eger
280-282
2017-10-09
Pre-Learning Experiences with Co-Creative Agents in Museums
Duri Long
298-300
2017-10-09
Towards Expressive Automated Storytelling Systems
David Winer
304-306
2017-10-09
Crowdsourced Social Media Poetry
Carolyn Lamb
295-297
2017-10-09
Character Focused Narrative Models for Computational Storytelling
Leonid Berov
277-279
2017-10-09
MimicA: A Framework for Self-Learning Companion AI Behavior
Travis Angevine, Foaad Khosmood
122-128
2016-10-08
Presenting Believable Choices
Justus Robertson, R. Michael Young
136-142
2016-10-08
The Sensitivity of Retention to In-Game Advertisements: An Exploratory Analysis
Zachary Burns, Isaac Roseboom, Nicholas Ross
129-135
2016-10-08
Predicting Disengagement in Free-to-Play Games with Highly Biased Data
Hanting Xie, Sam Devlin, Daniel Kudenko
143-150
2016-10-08
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming
Adam Alsén, Julian Runge, Anders Drachen, Daniel Klapper
115-121
2016-10-08
What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis
Johnathan Pagnutti
60-64
2016-10-08
Dear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation
Ian Horswill
39-45
2016-10-08
Juke Joint: Characters Who Are Moved By Music
James Ryan, Tyler Brothers, Michael Mateas, Noah Wardrip-Fruin
72-78
2016-10-08
Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance
Ben Samuel, James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
79-85
2016-10-08
Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 using Machine Learning
Adam Summerville, Michael Cook, Ben Steenhuisen
100-106
2016-10-08
Mixed Reality Meets Procedural Content Generation in Video Games
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark Riedl
22-26
2016-10-08
A Model of Superposed States
Justus Robertson, R. Young
65-71
2016-10-08
ClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games
Andrew Stockdale
93-99
2016-10-08
Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs
Adam Summerville, Matthew Guzdial, Michael Mateas, Mark Riedl
107-113
2016-10-08
Deep Static and Dynamic Level Analysis: A Study on Infinite Mario
Matthew Guzdial, Nathan Sturtevant, Boyang Li
31-38
2016-10-08
Predicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks
Scott Lee, Aaron Isaksen, Christoffer Holmgård, Julian Togelius
46-52
2016-10-08
Proceduralist Readings, Procedurally
Chris Martens, Adam Summerville, Michael Mateas, Joseph Osborn, Sarah Harmon, Noah Wardrip-Fruin, Arnav Jhala
53-59
2016-10-08
A Programming Model for Boss Encounters in 2D Action Games
Kristin Siu, Eric Butler, Alexander Zook
86-92
2016-10-08
Intelligent Physiotherapy Through Procedural Content Generation
Shabnam Esfahlani, Tommy Thompson
27-30
2016-10-08
Improving Terrain Analysis and Applications to RTS Game AI
Alberto Uriarte, Santiago Ontañón
15-20
2016-10-08
Experiments on Learning Unit-Action Models from Replay Data from RTS Games
Santiago Ontanon
9-14
2016-10-08
StarCraft Winner Prediction
Yaser Norouzzadeh Ravari, Snader Bakkes, Pieter Spronck
2-8
2016-10-08
A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting
M. Gunes, Gokhan Solak, Ugur Akin, Omer Erden, Sanem Sariel
169-175
2016-10-08
251 - 300 of 1146 items
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