Mixed Reality Meets Procedural Content Generation in Video Games
DOI:
https://doi.org/10.1609/aiide.v12i2.12898Keywords:
mixed reality, procedural content generation, pcg, artificial intelligence, level generation, interactive digital entertainment, virtual character, search based pcg, augmented realityAbstract
The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit that these algorithms can enhance the gameplay experience in mixed reality games. We present two prototype games that use procedural content generation to design levels that make use of the affordances in the player’s physical environment. The levels produced can be tailored to a user, customizing gameplay difficulty and affecting how the player moves around the real-world environment.
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Published
2016-10-08
How to Cite
Azad, S., Saldanha, C., Gan, C.-H., & Riedl, M. (2016). Mixed Reality Meets Procedural Content Generation in Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(2), 22–26. https://doi.org/10.1609/aiide.v12i2.12898
Issue
Section
Experimental AI in Games