Mixed Reality Meets Procedural Content Generation in Video Games

Authors

  • Sasha Azad Georgia Institute of Technology
  • Carl Saldanha Georgia Institute of Technology
  • Cheng-Hann Gan Georgia Institute of Technology
  • Mark Riedl Georgia Institute of Technology

DOI:

https://doi.org/10.1609/aiide.v12i2.12898

Keywords:

mixed reality, procedural content generation, pcg, artificial intelligence, level generation, interactive digital entertainment, virtual character, search based pcg, augmented reality

Abstract

The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit that these algorithms can enhance the gameplay experience in mixed reality games. We present two prototype games that use procedural content generation to design levels that make use of the affordances in the player’s physical environment. The levels produced can be tailored to a user, customizing gameplay difficulty and affecting how the player moves around the real-world environment.

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Published

2016-10-08

How to Cite

Azad, S., Saldanha, C., Gan, C.-H., & Riedl, M. (2016). Mixed Reality Meets Procedural Content Generation in Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(2), 22–26. https://doi.org/10.1609/aiide.v12i2.12898