Vol. 12 No. 2 (2016): The Workshops of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

					View Vol. 12 No. 2 (2016): The Workshops of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Artificial Intelligence in Adversarial Real-Time Games: Technical Report WS-16-21

Experimental AI in Games:  Technical Report WS-16-22

Player Analytics:  Technical Report WS-16-23

The Workshop Program of the Association for the Advancement of Artificial Intelligence’s Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16) was held at the beginning of the conference, October 8–9, 2016. Workshop participants met and discussed issues with a selected focus — providing an informal setting for active exchange among researchers, developers and users on topics of current interest. Workshop organizers were highly encouraged to adopt alternative formats beyond paper or poster presentations.

The three workshops held at AIIDE-16 whose papers were submitted for technical report publication are as follows:

WS-16-21: Artificial Intelligence in Adversarial Games (Michael Buro and Santiago Ontañón, cochairs)
WS-16-22: Experimental AI in Games (Alex Zook, Michael Cook, and Antonios Liapis, cochairs)
WS-16-23: Player Analytics (Noor Shaker, Christoffer Holmgård, Georgios Yannakakis, Anders Drachen, Nick Ross, Julian Runge, Rafet Sifa, and Pieter Spronck, organizers)

This volume contains those papers that were submitted to AAAI for publication in the AAAI Technical Report Series.

Published: 2016-10-08

Artificial Intelligence in Adversarial Real-Time Games

Experimental AI in Games

Player Analytics