Proceduralist Readings, Procedurally

Authors

  • Chris Martens North Carolina State University
  • Adam Summerville University of California, Santa Cruz
  • Michael Mateas University of California, Santa Cruz
  • Joseph Osborn University of California, Santa Cruz
  • Sarah Harmon University of California, Santa Cruz
  • Noah Wardrip-Fruin University of California, Santa Cruz
  • Arnav Jhala University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v12i2.12892

Keywords:

procedural readings, automated game reasoning, automated game design, answer set programming, MDA

Abstract

While generative approaches to game design offer great promise, systems can only reliably generate what they can “understand,” often limited to what can be handencoded by system authors. Proceduralist readings, a way of deriving meaning for games based on their underlying processes and interactions in conjunction with aesthetic and cultural cues, offer a novel, systematic approach to game understanding. We formalize proceduralist argumentation as a logic program that performs static reasoning over game specifications to derive higher-level meanings (e.g., deriving dynamics from mechanics), opening the door to broader and more culturally-situated game generation.

Downloads

Published

2021-06-25

How to Cite

Martens, C., Summerville, A., Mateas, M., Osborn, J., Harmon, S., Wardrip-Fruin, N., & Jhala, A. (2021). Proceduralist Readings, Procedurally. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(2), 53-59. https://doi.org/10.1609/aiide.v12i2.12892