ClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games
DOI:
https://doi.org/10.1609/aiide.v12i2.12896Keywords:
Procedural, Generation, Murder, Mystery, Story, NarrativeAbstract
In this paper I present ClueGen, a murder mystery game that generates its own narrative. I discuss the genre’s suitability for combining gameplay and story using procedural generation techniques, before explaining the implementation and rationale behind ClueGen, utilizing the genre’s common structure as an opportunity to define the scope of the generation requirements. In particular I detail a novel system for telegraphing deceptive characters in procedurally generated games with text-based dialogue, by using audible cues.
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Published
2016-10-08
How to Cite
Stockdale, A. (2016). ClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 12(2), 93–99. https://doi.org/10.1609/aiide.v12i2.12896
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Section
Experimental AI in Games