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Found 1146 items.
Personality Exceptions
Elinor Rubin-McGregor
270-273
2024-11-15
Frontmatter
Rogelio Enrique Cardona-Rivera, Seth Cooper
2024-11-15
LLM Game Rule Understanding Through Out-of-Distribution Fine-Tuning
Bahar Bateni, Benjamin Pratt, Jim Whitehead
2-11
2025-11-07
GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
Yi-Chun Chen, Arnav Jhala
12-21
2025-11-07
Game Design Is Generative Design
Michael Cook
22-31
2025-11-07
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Sam Earle, Zehua Jiang, Eugene Vinitsky, Julian Togelius
32-42
2025-11-07
Time-based Chart Partitioning: Improving Local Coherency in Rhythm Game Chart Generation
Jonah Hanzen, Emily Halina, Matthew Guzdial
43-51
2025-11-07
Declarative Specification of Temporal Entities for Large-Scale Character Simulation
Samuel Hill, Ian Horswill
52-61
2025-11-07
Detecting Duplicate States Is Worth It in Narrative Planning with Belief
Fairoz Nower Khan, Nabuat Zaman Nahim, Stephen G. Ware, Judy Goldsmith
62-69
2025-11-07
CoDi: A Director-Actor Framework for Goal-Driven Interactive Story Generation with LLMs
Honggu Kim, Taewoo Yoo, Yun-Gyung Cheong
70-80
2025-11-07
Policies of Multiple Skill Levels for Better Strength Estimation in Games
Kyota Kuboki, Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Shi-Jim Yen, Kokolo Ikeda
81-90
2025-11-07
Expressive Range Characterization of Open Text-to-Audio Models
Jonathan Morse, Azadeh Naderi, Swen Gaudl, Mark Cartwright, Amy K. Hoover, Mark J. Nelson
91-98
2025-11-07
Accounting for Incomplete and Partially-Ordered Observations Within Classical Model-Based Plan Recognition for Sensemaking of Information Storygames
Jennifer M. Nelson, Mica Gardone, Pablo Sauma-Chacón, Rogelio E. Cardona-Rivera
99-109
2025-11-07
Text-to-Level Diffusion Models with Various Text Encoders for Super Mario Bros
Jacob Schrum, Olivia Kilday, Emilio Salas, Bess Hagan, Reid Williams
110-120
2025-11-07
Speeding Up Narrative Planning Using Fog of War Pruning
Lasantha Senanayake, Stephen G. Ware
121-131
2025-11-07
An Answer Set Encoding for Narrative Planning with Theory of Mind
Molly Siler, Stephen G. Ware
132-141
2025-11-07
Spacetime Level Generation and Editing with Constraints from Examples
Akshar Vandara, Kaylah Facey, Seth Cooper
142-152
2025-11-07
Generic Guard AI in Stealth Game with Composite Potential Fields
Kaijie Xu, Clark Verbrugge
153-162
2025-11-07
A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games
Faliu Yi, Sherif Abdelfattah, Wei Huang, Adrian Brown
163-173
2025-11-07
Signals of Struggle: Detecting Player Difficulties Using Machine Learning
Nabeeha Ali, David Thue
175-185
2025-11-07
Real-time Prediction of Dota 2 Match Outcomes using In-game Chat Logs
Tshepiso Bapela, Pravesh Ranchod, Branden Ingram
186-195
2025-11-07
Speeding Up Narrative Planning with Causal Width Search and Pruning
Gage Birchmeier, Stephen G. Ware
196-205
2025-11-07
Pixie: Code-Level Mechanic Generation for Game Designers
Michael Cook
206-215
2025-11-07
Game Behaviour Trees Using Tile Rewrite Rules
Kaylah Facey, Cynthia Li, Chris Martens, Seth Cooper
216-226
2025-11-07
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Mahdi Farrokhimaleki, Parsa Rahmati, Richard Zhao
227-236
2025-11-07
Structure, Agency, and Improvisation in Human-Led Digital Interactive Narrative Exercises
Mira Fisher, Molly Siler, Stephen G. Ware
237-246
2025-11-07
Adversarial Strong Story Experience Management
Valentina Genoese-Zerbi, Justus Robertson
247-257
2025-11-07
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Branden Ingram, Clint van Alten, Benjamin Rosman, Richard Klein
258-268
2025-11-07
Learning Combat Outcomes in Creative Assembly’s Total War
James Kwan, Duygu Cakmak
269-276
2025-11-07
From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm
Matthew McConnell, Richard Zhao
277-286
2025-11-07
A Method to the Machine: An Architecture for Argument-Driven, Dynamic Character Performance
Kyle Mitchell, Joshua McCoy
287-296
2025-11-07
Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong
Jim O'Connor, Derin Gezgin, Gary B. Parker
297-304
2025-11-07
Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution
Jim O'Connor, Jay B. Nash, Derin Gezgin, Gary B. Parker
305-314
2025-11-07
Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems
Samuel Shields, Oliver Withington, Edward Melcer
315-325
2025-11-07
Growing a Puzzle Garden: Exploring Casual and Serious Features in a Mixed-Initiative Logic Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey, Seth Cooper
326-336
2025-11-07
Pareto-Based Narrative Planning: Making NPCs More Rational
Molly Siler, Mira Fisher, Stephen G. Ware
337-346
2025-11-07
Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors
Leonardo Villalobos-Arias, Grant Forbes, Jianxun Wang, David L. Roberts, Arnav Jhala
347-356
2025-11-07
Adaptive Visual Navigation Assistant in 3D RPGs
Kaijie Xu, Clark Verbrugge
357-366
2025-11-07
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu, Clark Verbrugge
367-376
2025-11-07
Steering Narrative Agents Through a Dynamic Cognitive Framework for Guided Emergent Storytelling
Chen Yang, Markus Gross, Rafael Wampfler
377-387
2025-11-07
Xanadu: Generative Media Pipelines for Immersive Participatory Theater
Chiheb Boussema, Naisha Agarwal, Camilo Vargas, Malcolm Wilson, Anthony Doolan, Andrew Browning, Mira Winick, Jeff Burke
389-393
2025-11-07
Learning Finite State Machines with Gameplay Video
Dave Goel, Matthew Guzdial
394-395
2025-11-07
A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty
Matthew McConnell, Richard Zhao
396-398
2025-11-07
State Space Visualization for Strong Story Experience Management Design
Justus Robertson, Valentina Genoese-Zerbi, Rogelio E. Cardona-Rivera
399-400
2025-11-07
FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing
Samuel Shields, Edward Melcer
401-405
2025-11-07
GameGoogle: A Search Engine for Mechanics in Video Games
Brooke Szajda, M Charity
406-410
2025-11-07
Towards a Model of Uncertainty in Narrative Planning
Gage Birchmeier
412-414
2025-11-07
From Explainability to Interpretability: A Case Study on Game AI Using Program Synthesis
Manuel Eberhardinger
415-418
2025-11-07
Towards a Process of Simulating Narrative Comprehension
Mica Gardone
419-422
2025-11-07
Responsive Serious Games and Related Paths
Valentina Genoese-Zerbi
423-426
2025-11-07
1051 - 1100 of 1146 items
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