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Found 1146 items.
  • Personality Exceptions

    Elinor Rubin-McGregor
    270-273
    2024-11-15
  • Frontmatter

    Rogelio Enrique Cardona-Rivera, Seth Cooper
    2024-11-15
  • LLM Game Rule Understanding Through Out-of-Distribution Fine-Tuning

    Bahar Bateni, Benjamin Pratt, Jim Whitehead
    2-11
    2025-11-07
  • GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation

    Yi-Chun Chen, Arnav Jhala
    12-21
    2025-11-07
  • Game Design Is Generative Design

    Michael Cook
    22-31
    2025-11-07
  • Video Game Level Design as a Multi-Agent Reinforcement Learning Problem

    Sam Earle, Zehua Jiang, Eugene Vinitsky, Julian Togelius
    32-42
    2025-11-07
  • Time-based Chart Partitioning: Improving Local Coherency in Rhythm Game Chart Generation

    Jonah Hanzen, Emily Halina, Matthew Guzdial
    43-51
    2025-11-07
  • Declarative Specification of Temporal Entities for Large-Scale Character Simulation

    Samuel Hill, Ian Horswill
    52-61
    2025-11-07
  • Detecting Duplicate States Is Worth It in Narrative Planning with Belief

    Fairoz Nower Khan, Nabuat Zaman Nahim, Stephen G. Ware, Judy Goldsmith
    62-69
    2025-11-07
  • CoDi: A Director-Actor Framework for Goal-Driven Interactive Story Generation with LLMs

    Honggu Kim, Taewoo Yoo, Yun-Gyung Cheong
    70-80
    2025-11-07
  • Policies of Multiple Skill Levels for Better Strength Estimation in Games

    Kyota Kuboki, Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Shi-Jim Yen, Kokolo Ikeda
    81-90
    2025-11-07
  • Expressive Range Characterization of Open Text-to-Audio Models

    Jonathan Morse, Azadeh Naderi, Swen Gaudl, Mark Cartwright, Amy K. Hoover, Mark J. Nelson
    91-98
    2025-11-07
  • Accounting for Incomplete and Partially-Ordered Observations Within Classical Model-Based Plan Recognition for Sensemaking of Information Storygames

    Jennifer M. Nelson, Mica Gardone, Pablo Sauma-Chacón, Rogelio E. Cardona-Rivera
    99-109
    2025-11-07
  • Text-to-Level Diffusion Models with Various Text Encoders for Super Mario Bros

    Jacob Schrum, Olivia Kilday, Emilio Salas, Bess Hagan, Reid Williams
    110-120
    2025-11-07
  • Speeding Up Narrative Planning Using Fog of War Pruning

    Lasantha Senanayake, Stephen G. Ware
    121-131
    2025-11-07
  • An Answer Set Encoding for Narrative Planning with Theory of Mind

    Molly Siler, Stephen G. Ware
    132-141
    2025-11-07
  • Spacetime Level Generation and Editing with Constraints from Examples

    Akshar Vandara, Kaylah Facey, Seth Cooper
    142-152
    2025-11-07
  • Generic Guard AI in Stealth Game with Composite Potential Fields

    Kaijie Xu, Clark Verbrugge
    153-162
    2025-11-07
  • A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games

    Faliu Yi, Sherif Abdelfattah, Wei Huang, Adrian Brown
    163-173
    2025-11-07
  • Signals of Struggle: Detecting Player Difficulties Using Machine Learning

    Nabeeha Ali, David Thue
    175-185
    2025-11-07
  • Real-time Prediction of Dota 2 Match Outcomes using In-game Chat Logs

    Tshepiso Bapela, Pravesh Ranchod, Branden Ingram
    186-195
    2025-11-07
  • Speeding Up Narrative Planning with Causal Width Search and Pruning

    Gage Birchmeier, Stephen G. Ware
    196-205
    2025-11-07
  • Pixie: Code-Level Mechanic Generation for Game Designers

    Michael Cook
    206-215
    2025-11-07
  • Game Behaviour Trees Using Tile Rewrite Rules

    Kaylah Facey, Cynthia Li, Chris Martens, Seth Cooper
    216-226
    2025-11-07
  • From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation

    Mahdi Farrokhimaleki, Parsa Rahmati, Richard Zhao
    227-236
    2025-11-07
  • Structure, Agency, and Improvisation in Human-Led Digital Interactive Narrative Exercises

    Mira Fisher, Molly Siler, Stephen G. Ware
    237-246
    2025-11-07
  • Adversarial Strong Story Experience Management

    Valentina Genoese-Zerbi, Justus Robertson
    247-257
    2025-11-07
  • Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games

    Branden Ingram, Clint van Alten, Benjamin Rosman, Richard Klein
    258-268
    2025-11-07
  • Learning Combat Outcomes in Creative Assembly’s Total War

    James Kwan, Duygu Cakmak
    269-276
    2025-11-07
  • From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm

    Matthew McConnell, Richard Zhao
    277-286
    2025-11-07
  • A Method to the Machine: An Architecture for Argument-Driven, Dynamic Character Performance

    Kyle Mitchell, Joshua McCoy
    287-296
    2025-11-07
  • Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong

    Jim O'Connor, Derin Gezgin, Gary B. Parker
    297-304
    2025-11-07
  • Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution

    Jim O'Connor, Jay B. Nash, Derin Gezgin, Gary B. Parker
    305-314
    2025-11-07
  • Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems

    Samuel Shields, Oliver Withington, Edward Melcer
    315-325
    2025-11-07
  • Growing a Puzzle Garden: Exploring Casual and Serious Features in a Mixed-Initiative Logic Puzzle Authoring Tool

    Fiona Shyne, Kaylah Facey, Seth Cooper
    326-336
    2025-11-07
  • Pareto-Based Narrative Planning: Making NPCs More Rational

    Molly Siler, Mira Fisher, Stephen G. Ware
    337-346
    2025-11-07
  • Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors

    Leonardo Villalobos-Arias, Grant Forbes, Jianxun Wang, David L. Roberts, Arnav Jhala
    347-356
    2025-11-07
  • Adaptive Visual Navigation Assistant in 3D RPGs

    Kaijie Xu, Clark Verbrugge
    357-366
    2025-11-07
  • A Database-Driven Framework for 3D Level Generation with LLMs

    Kaijie Xu, Clark Verbrugge
    367-376
    2025-11-07
  • Steering Narrative Agents Through a Dynamic Cognitive Framework for Guided Emergent Storytelling

    Chen Yang, Markus Gross, Rafael Wampfler
    377-387
    2025-11-07
  • Xanadu: Generative Media Pipelines for Immersive Participatory Theater

    Chiheb Boussema, Naisha Agarwal, Camilo Vargas, Malcolm Wilson, Anthony Doolan, Andrew Browning, Mira Winick, Jeff Burke
    389-393
    2025-11-07
  • Learning Finite State Machines with Gameplay Video

    Dave Goel, Matthew Guzdial
    394-395
    2025-11-07
  • A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty

    Matthew McConnell, Richard Zhao
    396-398
    2025-11-07
  • State Space Visualization for Strong Story Experience Management Design

    Justus Robertson, Valentina Genoese-Zerbi, Rogelio E. Cardona-Rivera
    399-400
    2025-11-07
  • FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing

    Samuel Shields, Edward Melcer
    401-405
    2025-11-07
  • GameGoogle: A Search Engine for Mechanics in Video Games

    Brooke Szajda, M Charity
    406-410
    2025-11-07
  • Towards a Model of Uncertainty in Narrative Planning

    Gage Birchmeier
    412-414
    2025-11-07
  • From Explainability to Interpretability: A Case Study on Game AI Using Program Synthesis

    Manuel Eberhardinger
    415-418
    2025-11-07
  • Towards a Process of Simulating Narrative Comprehension

    Mica Gardone
    419-422
    2025-11-07
  • Responsive Serious Games and Related Paths

    Valentina Genoese-Zerbi
    423-426
    2025-11-07
1051 - 1100 of 1146 items << < 17 18 19 20 21 22 23 > >> 

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