Responsive Serious Games and Related Paths

Authors

  • Valentina Genoese-Zerbi Rochester Institute of Technology

DOI:

https://doi.org/10.1609/aiide.v21i1.36851

Abstract

Serious games are games whose primary purpose is something other than entertainment. A variety of domains have explored the use of serious games to achieve specific practical outcomes in players, including training and healthcare. In previous work, I have leveraged adversarial deep learning methods to create models that effectively and dynamically manage the experiences of users. I intend to develop this work further into serious games applications to adapt serious games during gameplay to support the desired outcome.

Downloads

Published

2025-11-07

How to Cite

Genoese-Zerbi, V. (2025). Responsive Serious Games and Related Paths. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 423–426. https://doi.org/10.1609/aiide.v21i1.36851