A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty
DOI:
https://doi.org/10.1609/aiide.v21i1.36844Abstract
In this demonstration paper, we showcase an adaptive puzzle-generation game designed to dynamically adjust puzzle difficulty in real-time for individual users. The game utilizes a genetic algorithm to procedurally generate pathfinding-based puzzles tailored specifically to each player's skill level and interaction patterns. A player-modeling mechanism continuously monitors user behaviors and interactions, enabling the game to match puzzle complexity to each player's abilities. By adaptively calibrating challenge levels, this system seeks to enhance player engagement, reduce frustration, and maintain an optimal difficulty balance.Downloads
Published
2025-11-07
How to Cite
McConnell, M., & Zhao, R. (2025). A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 396-398. https://doi.org/10.1609/aiide.v21i1.36844