A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty

Authors

  • Matthew McConnell University of Calgary
  • Richard Zhao University of Calgary

DOI:

https://doi.org/10.1609/aiide.v21i1.36844

Abstract

In this demonstration paper, we showcase an adaptive puzzle-generation game designed to dynamically adjust puzzle difficulty in real-time for individual users. The game utilizes a genetic algorithm to procedurally generate pathfinding-based puzzles tailored specifically to each player's skill level and interaction patterns. A player-modeling mechanism continuously monitors user behaviors and interactions, enabling the game to match puzzle complexity to each player's abilities. By adaptively calibrating challenge levels, this system seeks to enhance player engagement, reduce frustration, and maintain an optimal difficulty balance.

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Published

2025-11-07

How to Cite

McConnell, M., & Zhao, R. (2025). A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 396-398. https://doi.org/10.1609/aiide.v21i1.36844