Learning Combat Outcomes in Creative Assembly’s Total War
DOI:
https://doi.org/10.1609/aiide.v21i1.36830Abstract
This paper outlines a supervised learning approach to model the combat outcomes of 1 vs 1 unit match-ups in strategy games. This is a core system in Creative Assembly's Total War. It is used to calculate combat outcomes in the auto-resolver and informs decisions of the battle AI whether units should engage or retreat from combat. We propose an alternative to the heuristic rules-based approach by using an automated framework to learn the combat outcomes. We describe our experiments, challenges and demonstrate that our model can accurately predict the unit's combat outcomes.Downloads
Published
2025-11-07
How to Cite
Kwan, J., & Cakmak, D. (2025). Learning Combat Outcomes in Creative Assembly’s Total War. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 269–276. https://doi.org/10.1609/aiide.v21i1.36830
Issue
Section
Poster Research