Learning Combat Outcomes in Creative Assembly’s Total War

Authors

  • James Kwan Creative Assembly
  • Duygu Cakmak Creative Assembly

DOI:

https://doi.org/10.1609/aiide.v21i1.36830

Abstract

This paper outlines a supervised learning approach to model the combat outcomes of 1 vs 1 unit match-ups in strategy games. This is a core system in Creative Assembly's Total War. It is used to calculate combat outcomes in the auto-resolver and informs decisions of the battle AI whether units should engage or retreat from combat. We propose an alternative to the heuristic rules-based approach by using an automated framework to learn the combat outcomes. We describe our experiments, challenges and demonstrate that our model can accurately predict the unit's combat outcomes.

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Published

2025-11-07

How to Cite

Kwan, J., & Cakmak, D. (2025). Learning Combat Outcomes in Creative Assembly’s Total War. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 269–276. https://doi.org/10.1609/aiide.v21i1.36830