FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing

Authors

  • Samuel Shields University of California, Santa Cruz
  • Edward Melcer Carleton University

DOI:

https://doi.org/10.1609/aiide.v21i1.36846

Abstract

While AI Directors have been widely studied, less attention has been paid to how different director styles can coexist in a single game environment with divergent design goals. This paper presents FighterDDA, a simulation testbed designed to evaluate dynamic balancing strategies aimed at different audiences using varied AI Directors in turn-based role-playing games. The testbed can rapidly simulate thousands of games, output formatted data, and provide visualizations of play traces for designers to evaluate whether a director strategy was successful. In an initial evaluation with the system, we found that a director made to even out win rates between differently-skilled players as well as a director to tune the overall difficulty for equally skilled players both showed success. The system demonstrates how a simulated testbed with data reporting supports prototyping and evaluating varied director systems.

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Published

2025-11-07

How to Cite

Shields, S., & Melcer, E. (2025). FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 401–405. https://doi.org/10.1609/aiide.v21i1.36846