Learning Finite State Machines with Gameplay Video
DOI:
https://doi.org/10.1609/aiide.v21i1.36843Abstract
There has been an ongoing trend of pitching neural networks as playable game engines. However, from a game developer’s perspective, world models are not very practical since they cannot make changes like in a traditional game engine. Our project learns a model of pacman from gameplay video that can be played in pygame. The learnt model captures the original behaviour of the entities in the majority of the instances.Downloads
Published
2025-11-07
How to Cite
Goel, D., & Guzdial, M. (2025). Learning Finite State Machines with Gameplay Video. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 394–395. https://doi.org/10.1609/aiide.v21i1.36843