Learning Finite State Machines with Gameplay Video

Authors

  • Dave Goel University of Alberta
  • Matthew Guzdial University of Alberta

DOI:

https://doi.org/10.1609/aiide.v21i1.36843

Abstract

There has been an ongoing trend of pitching neural networks as playable game engines. However, from a game developer’s perspective, world models are not very practical since they cannot make changes like in a traditional game engine. Our project learns a model of pacman from gameplay video that can be played in pygame. The learnt model captures the original behaviour of the entities in the majority of the instances.

Downloads

Published

2025-11-07

How to Cite

Goel, D., & Guzdial, M. (2025). Learning Finite State Machines with Gameplay Video. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 394–395. https://doi.org/10.1609/aiide.v21i1.36843