Pareto-Based Narrative Planning: Making NPCs More Rational
DOI:
https://doi.org/10.1609/aiide.v21i1.36837Abstract
A narrative planner decides the actions for all characters in a story while justifying each action according to the acting characters' own individual goals. However, an action that contributes to a goal may still seem irrational when considered alongside other actions the character may take; for instance, it may sacrifice a more important goal, or expose the character to unnecessary risks. We redefine the narrative planning character model to use a multiobjective framework where character actions are chosen from a Pareto front of best and safest options. We discuss how this framework can be applied to generate a policy for how the non-player characters should behave in any given state of an interactive narrative, and how we applied such a policy in the Traffic Stop de-escalation training simulation.Downloads
Published
2025-11-07
How to Cite
Siler, M., Fisher, M., & Ware, S. G. (2025). Pareto-Based Narrative Planning: Making NPCs More Rational. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 21(1), 337–346. https://doi.org/10.1609/aiide.v21i1.36837
Issue
Section
Poster Research