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Found 1146 items.
  • Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative

    Alejandro Ramirez, Vadim Bulitko, Marcia Spetch
    65-71
    2013-10-19
  • Predicting Army Combat Outcomes in StarCraft

    Marius Stanescu, Sergio Poo Hernandez, Graham Erickson, Russel Greiner, Michael Buro
    86-92
    2013-10-19
  • Player Skill Modeling in Starcraft II

    Tetske Avontuur, Pieter Spronck, Menno van Zaanen
    2-8
    2013-10-19
  • The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games

    Santiago Ontanon
    58-64
    2013-10-19
  • Towards a Generic Method of Evaluating Game Levels

    Antonios Liapis, Georgios Yannakakis, Julian Togelius
    30-36
    2013-10-19
  • Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game

    Daniel Whitehouse, Peter Cowling, Edward Powley, Jeff Rollason
    100-105
    2013-10-19
  • Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games

    Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke
    51-57
    2013-10-19
  • AI Authoring for Virtual Characters in Conflict

    Paulo Gomes, Arnav Jhala
    135-141
    2013-10-19
  • A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling

    Paulo Abelha, Vinicius Gottin, Angelo Ciarlini, Eric Araujo, Antonio Furtado, Bruno Feijo, Fabio Silva, Cesar Pozzer
    107-113
    2013-10-19
  • Reinforcement Learning for Spatial Reasoning in Strategy Games

    Michael Leece, Arnav Jhala
    156-162
    2013-10-19
  • Evaluating Analogy-Based Story Generation: An Empirical Study

    Jichen Zhu, Santiago Ontanon
    198-204
    2013-10-19
  • Incorporating Human Relationships Into Path Planning

    Nathan Sturtevant
    177-183
    2013-10-19
  • ScriptEase II: Platform Independent Story Creation Using High-Level Patterns

    Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer
    170-176
    2013-10-19
  • Adaptive Storytelling Through User Understanding

    Michael Garber-Barron, Mei Si
    128-134
    2013-10-19
  • Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study

    Christoffer Holmgård, Julian Togelius, Georgios Yannakakis
    142-148
    2013-10-19
  • Modular Computational Critics for Games

    Joseph Osborn, April Grow, Michael Mateas
    163-169
    2013-10-19
  • Modeling Unit Classes as Agents in Real-Time Strategy Games

    Ulit Jaidee, Hector Munoz-Avila
    149-155
    2013-10-19
  • Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories

    Guan-Yi Chen, Edward Kao, Von-Wun Soo
    114-120
    2013-10-19
  • Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques

    Alexandra Coman, Hector Munoz-Avila
    121-127
    2013-10-19
  • Data-Driven Personalized Drama Management

    Hong Yu, Mark Riedl
    191-197
    2013-10-19
  • Towards a Player Age Model

    Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Jan Broersen
    184-190
    2013-10-19
  • Third Eye Crime: Building a Stealth Game Around Occupancy Maps

    Damián Isla
    206
    2013-10-19
  • Prom Week

    Josh McCoy, Mike Treanor, Ben Samuel, Aaron Reed, Michael Mateas, Noah Wardrip-Fruin
    207-208
    2013-10-19
  • Organizers

    Philippe Pasquier
    iii
    2013-10-19
  • Endless Web

    Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin
    209
    2013-10-19
  • Using the Creative Process for Sound Design Based on Generic Sound Form

    Guerino Mazzola, Florian Thalmann
    75-82
    2013-10-19
  • Harmonic Navigator: A Gesture-Driven, Corpus-Based Approach to Music Analysis, Composition, and Performance

    Bill Manaris, David Johnson, Yiorgos Vassilandonakis
    67-74
    2013-10-19
  • The Human, the Mechanical, and the Spaces in Between: Explorations in Human-Robotic Musical Improvisation

    Scott Barton
    9-13
    2013-10-19
  • Jazz Drum Machine: A Novel Interface for Data-Driven Remixing of Music

    Ben Lacker
    64-66
    2013-10-19
  • CorpusDB: Software for Analysis, Storage, and Manipulation of Sound Corpora

    Thomas Stoll
    108-113
    2013-10-19
  • Automatic Harmonization Using a Hidden Semi-Markov Model

    Ryan Groves
    48-54
    2013-10-19
  • Feature Selection and Composition Using PyOracle

    Greg Surges, Shlomo Dubnov
    114-121
    2013-10-19
  • Food Opera: A New Genre for Audio-gustatory Expression

    Benjamin Houge, Jutta Friedrichs
    59-63
    2013-10-19
  • Methods for the Flexible Parameterisation of Musical Material in Ableton Live

    Oliver Bown, Sam Britton
    24-26
    2013-10-19
  • The Musical Metacreation Weekend: Challenges Arising from the Live Presentation of Musically Metacreative Systems

    Oliver Bown, Arne Eigenfeldt, Aengus Martin, Benjamin Carey, Philippe Pasquier
    27-34
    2013-10-19
  • The Generative Electronic Dance Music Algorithmic System (GEDMAS)

    Christopher Anderson, Arne Eigenfeldt, Philippe Pasquier
    5-8
    2013-10-19
  • Tracking Creative Musical Structure: The Hunt for the Intrinsically Motivated Generative Agent

    Benjamin Smith
    101-107
    2013-10-19
  • Towards a Taxonomy of Musical Metacreation: Reflections on the First Musical Metacreation Weekend

    Arne Eigenfeldt, Oliver Bown, Philippe Pasquier, Aengus Martin
    40-47
    2013-10-19
  • Jack 1: Pattern and Shape in Music Generation

    Eliot Handelman, Andie Sigler
    55-58
    2013-10-19
  • Musical Meta-Creation: The Discourse of Process

    Andie Sigler
    97-100
    2013-10-19
  • Prediction and Proactivity in Real-Time Interactive Music Systems

    Andrew Brown, Toby Gifford
    35-39
    2013-10-19
  • Expansion on Description-Based Design of Melodies

    Avneesh Sarwate, Rebecca Fiebrink
    91-96
    2013-10-19
  • Performing with Technology: Lessons Learned from the GenJam Project

    John Biles
    14-19
    2013-10-19
  • Straight-Ahead Jazz with GenJam: A Quick Demonstration

    John Biles
    20-23
    2013-10-19
  • Interactive Musical Partner: A Demonstration of Musical Personality Settings for Influencing the Behavior of an Interactive Musical Generation System

    Jeffrey Albert
    2-4
    2013-10-19
  • Composing with All Sound Using the FreeSound and Wordnik APIs

    Evan Merz
    83-90
    2013-10-19
  • Preface

    Marc Cavazza, Mei Si, Alexander Zook
    ix
    2013-10-19
  • Organizers

    Marc Cavazza, Mei Si, Alexander Zook
    iii-iv
    2013-10-19
  • A Modular Reinforcement Learning Framework for Interactive Narrative Planning

    Jonathan Rowe, James Lester
    57-63
    2013-10-19
  • Science Considered Harmful

    Ian Horswill
    82-85
    2013-10-19
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