Using the Creative Process for Sound Design Based on Generic Sound Form

Authors

  • Guerino Mazzola University of Minnesota
  • Florian Thalmann University of Minnesota

DOI:

https://doi.org/10.1609/aiide.v9i5.12659

Abstract

Building on recent research in musical creativity and the composition process, this paper presents a specific practical application of our theory and software to sound design. The BigBang rubette module that brings gestural music composition methods to the Rubato Composer software was recently generalized in order to work with any kinds of musical and non-musical objects. Here, we focus on time-independent sound objects to illustrate several levels of metacreativity. On the one hand, we show a sample process of designing the sound objects themselves by defining appropriate datatypes, which can be done at runtime. On the other hand, we demonstrate how the creative process itself, recorded by the software once the composer starts working with these sound objects, can be used for both improvisation with and automation of any defined operations and transformations.

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Published

2021-06-30

How to Cite

Mazzola, G., & Thalmann, F. (2021). Using the Creative Process for Sound Design Based on Generic Sound Form. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(5), 75-82. https://doi.org/10.1609/aiide.v9i5.12659