Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques
DOI:
https://doi.org/10.1609/aiide.v9i1.12666Keywords:
Computer Games, non-deterministic planningAbstract
We study the problem of generating a set of Finite State Machines (FSMs) modeling the behavior of multiple, distinct NPCs. We observe that nondeterministic planning techniques can be used to generate FSMs by following conventions typically used when manually creating FSMs modeling NPC behavior. We implement our ideas in DivNDP, the first algorithm for automated diverse FSM generation.
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Published
2021-06-30
How to Cite
Coman, A., & Munoz-Avila, H. (2021). Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(1), 121-127. https://doi.org/10.1609/aiide.v9i1.12666
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Section
Poster Papers