A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling

Authors

  • Paulo Abelha Federal University of the State of Rio de Janeiro
  • Vinicius Gottin Federal University of the State of Rio de Janeiro
  • Angelo Ciarlini Federal University of the State of Rio de Janeiro
  • Eric Araujo Federal University of the State of Rio de Janeiro
  • Antonio Furtado Pontifical Catholic University
  • Bruno Feijo Pontifical Catholic University
  • Fabio Silva Pontifical Catholic University
  • Cesar Pozzer Federal University of Santa Maria

Keywords:

Interactive Storytelling, Nondeterminism, Temporal Planning

Abstract

In this paper, we propose a temporal planning model for real-time generation of narratives in Interactive Storytelling systems. The model takes into account continuous branched time and the specification of constraints defined as temporal formulae over dramatic properties of the narrative (e.g. joy or tension). In order to address real-time generation, dramatic properties are modeled as varying linearly and events go through a preprocessing stage. As proof of concept, the model is incorporated into an existing storytelling system, LOGTELL, which provides a way to logically specify genres; allows user interaction to influence events in the unrolling narrative; and dramatizes the story in a 3D computer graphics world. To illustrate the generation of narratives, we present a simple narrative example in the Swords and Dragons genre.

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Published

2021-06-30

How to Cite

Abelha, P., Gottin, V., Ciarlini, A., Araujo, E., Furtado, A., Feijo, B., Silva, F., & Pozzer, C. (2021). A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 9(1), 107-113. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/12676