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Found 1146 items.
  • Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules

    Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial
    266-275
    2023-10-06
  • Reconstructing Existing Levels through Level Inpainting

    Johor Jara Gonzalez, Matthew Guzdial
    276-283
    2023-10-06
  • Expressive Response Curves: Testing Expressive Game Feel with A*

    Nic Junius, Elin Carstensdottir
    284-294
    2023-10-06
  • Probabilistic Logic Programming Semantics For Procedural Content Generation

    Abdelrahman Madkour, Chris Martens, Steven Holtzen, Casper Harteveld, Stacy Marsella
    295-305
    2023-10-06
  • Herd’s Eye View: Improving Game AI Agent Learning with Collaborative Perception

    Andrew Nash, Andrew Vardy, Dave Churchill
    306-314
    2023-10-06
  • DendryScope: Narrative Designer Support via Symbolic Analysis

    Jasmine Otto, Autumn Chen, Adam M. Smith
    315-325
    2023-10-06
  • Story Shaping: Teaching Agents Human-Like Behavior with Stories

    Xiangyu Peng, Christopher Cui, Wei Zhou, Renee Jia, Mark Riedl
    326-336
    2023-10-06
  • FlexComb: A Facial Landmark-Based Model for Expression Combination Generation

    Bogdan Pikula, Steve Engels
    337-342
    2023-10-06
  • Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner

    Debraj Ray, Nathan R. Sturtevant
    343-351
    2023-10-06
  • A Computational Tool for Recoloring Based on User Emotions

    Jungah Son, Marko Peljhan, George Legrady, Misha Sra
    352-359
    2023-10-06
  • Synthesizing Priority Planning Formulae for Multi-Agent Pathfinding

    Shuwei Wang, Vadim Bulitko, Taoan Huang, Sven Koenig, Roni Stern
    360-369
    2023-10-06
  • Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent

    Chujin Zhou, Tiago Machado, Casper Harteveld
    370-379
    2023-10-06
  • CALYPSO: LLMs as Dungeon Master's Assistants

    Andrew Zhu, Lara Martin, Andrew Head, Chris Callison-Burch
    380-390
    2023-10-06
  • Level Building Sidekick: An AI-Assisted Level Editor Package for Unity

    Camila Aliaga, Cristian Vidal, Gabriel K. Sepulveda, Nicolas Romero, Fernanda González, Nicolas A. Barriga
    392-399
    2023-10-06
  • Generally Genius: A Generals.io Agent Development and Data Collection Framework

    Aaditya Bhatia, Austin Davis, Soumik Ghosh, Gita Sukthankar
    400-406
    2023-10-06
  • Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices

    James Dameris, Rosaura Hernandez Roman, Max Kreminski
    407-415
    2023-10-06
  • Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction

    Manuel Flurin Hendry, Norbert Kottmann, Martin Fröhlich, Florian Bruggisser, Marco Quandt, Stella Speziali, Valentin Huber, Chris Salter
    417-424
    2023-10-06
  • Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI

    Yuqian Sun, Zhouyi Li, Ke Fang, Chang Hee Lee, Ali Asadipour
    425-434
    2023-10-06
  • Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes

    Colan F. Biemer
    436-439
    2023-10-06
  • Understanding Human-AI Teaming Dynamics through Gaming Environments

    Qiao Zhang
    440-443
    2023-10-06
  • Preface

    Markus Eger, Rogelio Enrique Cardona-Rivera
    2023-10-06
  • ‘Journeys in the Dark’ - Towards Game Master AI in Complex Board Games

    Toby Best, Simon Lucas, Raluca Gaina
    2-12
    2024-11-15
  • Sturgeon-MKIV: Constraint-Based Level and Playthrough Generation with Graph Label Rewrite Rules

    Seth Cooper, Mahsa Bazzaz
    13-24
    2024-11-15
  • Toward Space-Time WaveFunctionCollapse for Level and Solution Generation

    Kaylah Facey, Seth Cooper
    25-34
    2024-11-15
  • A Model for Automating the Abstraction of Planning Problems in a Narrative Context

    Mira Fisher, Stephen Ware
    35-45
    2024-11-15
  • Label-Free Subjective Player Experience Modelling via Let's Play Videos

    Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial
    46-53
    2024-11-15
  • Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming

    Ian Horswill, Samuel Hill
    54-64
    2024-11-15
  • Evaluating the Efficacy of LLMs to Emulate Realistic Human Personalities

    Lawrence J. Klinkert, Steph Buongiorno, Corey Clark
    65-75
    2024-11-15
  • NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models

    Vikram Kumaran, Jonathan Rowe, James Lester
    76-86
    2024-11-15
  • Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game

    Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius
    87-96
    2024-11-15
  • The Harmony Index: Evaluating, Predicting, and Visualizing Effectiveness in Multi-Agent Team Dynamics

    Darryl Roman, Noah Ari, Johnathan Mell
    97-106
    2024-11-15
  • Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games

    Kimiya Saadat, Richard Zhao
    107-116
    2024-11-15
  • Generalized Entropy and Solution Information for Measuring Puzzle Difficulty

    Junwen Shen, Nathan R. Sturtevant
    117-126
    2024-11-15
  • Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles

    Fiona Shyne, Kaylah Facey, Seth Cooper
    127-137
    2024-11-15
  • Guided Game Level Repair via Explainable AI

    Mahsa Bazzaz, Seth Cooper
    139-148
    2024-11-15
  • Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models

    Mahsa Bazzaz, Seth Cooper
    149-155
    2024-11-15
  • PANGeA: Procedural Artificial Narrative Using Generative AI for Turn-Based, Role-Playing Video Games

    Steph Buongiorno, Lawrence Klinkert, Zixin Zhuang, Tanishq Chawla, Corey Clark
    156-166
    2024-11-15
  • Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

    Mahdi Farrokhi Maleki, Richard Zhao
    167-178
    2024-11-15
  • Generating Game Levels by Defining Player Experiences

    Pedro M. Fernandes, Manuel Lopes, Rui Prada
    179-188
    2024-11-15
  • SCORE: Skill-Conditioned Online Reinforcement Learning

    Sara Karimi, Sahar Asadi, Amir H. Payberah
    189-198
    2024-11-15
  • Using EPCG for Designing a Hexagon Tangram Puzzle

    Yazeed Mahmoud, Nathan R. Sturtevant
    199-207
    2024-11-15
  • Using Natural Language to Improve Hierarchical Reinforcement Learning in Games

    Dave Mobley, Adrienne Corwin, Brent Harrison
    208-216
    2024-11-15
  • Abstraction and Path Computation for Video Game Path Finding with Changing Maps

    Teresa Saller, Ramon Lawrence, Vadim Bulitko
    217-223
    2024-11-15
  • No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions

    Fiona Shyne, Seth Cooper
    224-234
    2024-11-15
  • Mechanic Maker: Accessible Game Development via Symbolic Learning Program Synthesis

    Megan Sumner, Vardan Saini, Matthew Guzdial
    235-244
    2024-11-15
  • Evaluating the Effects of AI Directors for Quest Selection

    Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant
    245-252
    2024-11-15
  • level2image: A Utility for Making 2D Tile-Based Level Images with Overlays

    Seth Cooper
    254-255
    2024-11-15
  • Shepherd: An Incremental Story Sifting-Based Drama Manager

    Sage Deo, Jonathan Chung, Joshua McCoy
    256-259
    2024-11-15
  • Hexagram Tangram Puzzle Artifact

    Yazeed Mahmoud, Nathan R. Sturtevant
    260-262
    2024-11-15
  • The FarmQuest Player Telemetry Dataset: Playthrough Data of a Cozy Farming Game

    Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant
    263-268
    2024-11-15
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