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Found 1146 items.
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules
Johor Jara Gonzalez, Seth Cooper, Matthew Guzdial
266-275
2023-10-06
Reconstructing Existing Levels through Level Inpainting
Johor Jara Gonzalez, Matthew Guzdial
276-283
2023-10-06
Expressive Response Curves: Testing Expressive Game Feel with A*
Nic Junius, Elin Carstensdottir
284-294
2023-10-06
Probabilistic Logic Programming Semantics For Procedural Content Generation
Abdelrahman Madkour, Chris Martens, Steven Holtzen, Casper Harteveld, Stacy Marsella
295-305
2023-10-06
Herd’s Eye View: Improving Game AI Agent Learning with Collaborative Perception
Andrew Nash, Andrew Vardy, Dave Churchill
306-314
2023-10-06
DendryScope: Narrative Designer Support via Symbolic Analysis
Jasmine Otto, Autumn Chen, Adam M. Smith
315-325
2023-10-06
Story Shaping: Teaching Agents Human-Like Behavior with Stories
Xiangyu Peng, Christopher Cui, Wei Zhou, Renee Jia, Mark Riedl
326-336
2023-10-06
FlexComb: A Facial Landmark-Based Model for Expression Combination Generation
Bogdan Pikula, Steve Engels
337-342
2023-10-06
Navigation in Adversarial Environments Guided by PRA* and a Local RL Planner
Debraj Ray, Nathan R. Sturtevant
343-351
2023-10-06
A Computational Tool for Recoloring Based on User Emotions
Jungah Son, Marko Peljhan, George Legrady, Misha Sra
352-359
2023-10-06
Synthesizing Priority Planning Formulae for Multi-Agent Pathfinding
Shuwei Wang, Vadim Bulitko, Taoan Huang, Sven Koenig, Roni Stern
360-369
2023-10-06
Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent
Chujin Zhou, Tiago Machado, Casper Harteveld
370-379
2023-10-06
CALYPSO: LLMs as Dungeon Master's Assistants
Andrew Zhu, Lara Martin, Andrew Head, Chris Callison-Burch
380-390
2023-10-06
Level Building Sidekick: An AI-Assisted Level Editor Package for Unity
Camila Aliaga, Cristian Vidal, Gabriel K. Sepulveda, Nicolas Romero, Fernanda González, Nicolas A. Barriga
392-399
2023-10-06
Generally Genius: A Generals.io Agent Development and Data Collection Framework
Aaditya Bhatia, Austin Davis, Soumik Ghosh, Gita Sukthankar
400-406
2023-10-06
Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices
James Dameris, Rosaura Hernandez Roman, Max Kreminski
407-415
2023-10-06
Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction
Manuel Flurin Hendry, Norbert Kottmann, Martin Fröhlich, Florian Bruggisser, Marco Quandt, Stella Speziali, Valentin Huber, Chris Salter
417-424
2023-10-06
Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI
Yuqian Sun, Zhouyi Li, Ke Fang, Chang Hee Lee, Ali Asadipour
425-434
2023-10-06
Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes
Colan F. Biemer
436-439
2023-10-06
Understanding Human-AI Teaming Dynamics through Gaming Environments
Qiao Zhang
440-443
2023-10-06
Preface
Markus Eger, Rogelio Enrique Cardona-Rivera
2023-10-06
‘Journeys in the Dark’ - Towards Game Master AI in Complex Board Games
Toby Best, Simon Lucas, Raluca Gaina
2-12
2024-11-15
Sturgeon-MKIV: Constraint-Based Level and Playthrough Generation with Graph Label Rewrite Rules
Seth Cooper, Mahsa Bazzaz
13-24
2024-11-15
Toward Space-Time WaveFunctionCollapse for Level and Solution Generation
Kaylah Facey, Seth Cooper
25-34
2024-11-15
A Model for Automating the Abstraction of Planning Problems in a Narrative Context
Mira Fisher, Stephen Ware
35-45
2024-11-15
Label-Free Subjective Player Experience Modelling via Let's Play Videos
Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial
46-53
2024-11-15
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming
Ian Horswill, Samuel Hill
54-64
2024-11-15
Evaluating the Efficacy of LLMs to Emulate Realistic Human Personalities
Lawrence J. Klinkert, Steph Buongiorno, Corey Clark
65-75
2024-11-15
NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models
Vikram Kumaran, Jonathan Rowe, James Lester
76-86
2024-11-15
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game
Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius
87-96
2024-11-15
The Harmony Index: Evaluating, Predicting, and Visualizing Effectiveness in Multi-Agent Team Dynamics
Darryl Roman, Noah Ari, Johnathan Mell
97-106
2024-11-15
Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games
Kimiya Saadat, Richard Zhao
107-116
2024-11-15
Generalized Entropy and Solution Information for Measuring Puzzle Difficulty
Junwen Shen, Nathan R. Sturtevant
117-126
2024-11-15
Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles
Fiona Shyne, Kaylah Facey, Seth Cooper
127-137
2024-11-15
Guided Game Level Repair via Explainable AI
Mahsa Bazzaz, Seth Cooper
139-148
2024-11-15
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models
Mahsa Bazzaz, Seth Cooper
149-155
2024-11-15
PANGeA: Procedural Artificial Narrative Using Generative AI for Turn-Based, Role-Playing Video Games
Steph Buongiorno, Lawrence Klinkert, Zixin Zhuang, Tanishq Chawla, Corey Clark
156-166
2024-11-15
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Mahdi Farrokhi Maleki, Richard Zhao
167-178
2024-11-15
Generating Game Levels by Defining Player Experiences
Pedro M. Fernandes, Manuel Lopes, Rui Prada
179-188
2024-11-15
SCORE: Skill-Conditioned Online Reinforcement Learning
Sara Karimi, Sahar Asadi, Amir H. Payberah
189-198
2024-11-15
Using EPCG for Designing a Hexagon Tangram Puzzle
Yazeed Mahmoud, Nathan R. Sturtevant
199-207
2024-11-15
Using Natural Language to Improve Hierarchical Reinforcement Learning in Games
Dave Mobley, Adrienne Corwin, Brent Harrison
208-216
2024-11-15
Abstraction and Path Computation for Video Game Path Finding with Changing Maps
Teresa Saller, Ramon Lawrence, Vadim Bulitko
217-223
2024-11-15
No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions
Fiona Shyne, Seth Cooper
224-234
2024-11-15
Mechanic Maker: Accessible Game Development via Symbolic Learning Program Synthesis
Megan Sumner, Vardan Saini, Matthew Guzdial
235-244
2024-11-15
Evaluating the Effects of AI Directors for Quest Selection
Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant
245-252
2024-11-15
level2image: A Utility for Making 2D Tile-Based Level Images with Overlays
Seth Cooper
254-255
2024-11-15
Shepherd: An Incremental Story Sifting-Based Drama Manager
Sage Deo, Jonathan Chung, Joshua McCoy
256-259
2024-11-15
Hexagram Tangram Puzzle Artifact
Yazeed Mahmoud, Nathan R. Sturtevant
260-262
2024-11-15
The FarmQuest Player Telemetry Dataset: Playthrough Data of a Cozy Farming Game
Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant
263-268
2024-11-15
1001 - 1050 of 1146 items
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