Guided Game Level Repair via Explainable AI
DOI:
https://doi.org/10.1609/aiide.v20i1.31874Abstract
Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing step. However, as levels increase in size, these constraint-based repairs become increasingly slow. This paper proposes using explainability methods to identify specific regions of a level that contribute to its unsolvability. By assigning higher weights to these regions, constraint-based solvers can prioritize these problematic areas, enabling more efficient repairs. Our results, tested across three games, demonstrate that this approach can help to repair procedurally generated levels faster.Downloads
Published
2024-11-15
How to Cite
Bazzaz, M., & Cooper, S. (2024). Guided Game Level Repair via Explainable AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 20(1), 139-148. https://doi.org/10.1609/aiide.v20i1.31874
Issue
Section
Poster Research