Evaluating the Effects of AI Directors for Quest Selection
DOI:
https://doi.org/10.1609/aiide.v20i1.31885Abstract
Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting elements in games. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that attempt to personalize the player experience to a player's preference. AI Directors have in the past provided inconclusive results, so their effect on player experience is currently unknown. In this paper, we take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.Downloads
Published
2024-11-15
How to Cite
Yu, K. K., Guzdial, M., & Sturtevant, N. R. (2024). Evaluating the Effects of AI Directors for Quest Selection. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 20(1), 245–252. https://doi.org/10.1609/aiide.v20i1.31885
Issue
Section
Poster Research