Evaluating the Effects of AI Directors for Quest Selection

Authors

  • Kristen K. Yu University of Alberta
  • Matthew Guzdial University of Alberta
  • Nathan R. Sturtevant University of Alberta

DOI:

https://doi.org/10.1609/aiide.v20i1.31885

Abstract

Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting elements in games. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that attempt to personalize the player experience to a player's preference. AI Directors have in the past provided inconclusive results, so their effect on player experience is currently unknown. In this paper, we take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.

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Published

2024-11-15

How to Cite

Yu, K. K., Guzdial, M., & Sturtevant, N. R. (2024). Evaluating the Effects of AI Directors for Quest Selection. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 20(1), 245–252. https://doi.org/10.1609/aiide.v20i1.31885