Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules

Authors

  • Johor Jara Gonzalez University of Alberta
  • Seth Cooper Northeastern University
  • Matthew Guzdial University of Alberta

DOI:

https://doi.org/10.1609/aiide.v19i1.27522

Keywords:

Reinforcement Learning, Procedural Content Generation, Game Design, Game Mechanics

Abstract

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite this, the majority of these approximators are static, meaning they do not reflect human player's ability to learn and improve in a game. In this paper, we investigate the application of Reinforcement Learning (RL) as an approximator for human play for rule generation. We recreate the classic AGD environment Mechanic Maker in Unity as a new, open-source rule generation framework. Our results demonstrate that RL produces distinct sets of rules from an A* agent baseline, which may be more usable by humans.

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Published

2023-10-06

How to Cite

Jara Gonzalez, J., Cooper, S., & Guzdial, M. (2023). Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 19(1), 266-275. https://doi.org/10.1609/aiide.v19i1.27522