Using EPCG for Designing a Hexagon Tangram Puzzle

Authors

  • Yazeed Mahmoud University of Alberta
  • Nathan R. Sturtevant University of Alberta Alberta Machine Intelligence Institute

DOI:

https://doi.org/10.1609/aiide.v20i1.31880

Abstract

Designing and tuning a game is a complex creative process, with a variety of tools have been designed for assisting human designers in this process. But, many existing tools either entirely take the design away from humans, or they only assist in generating content - they cannot be used to create an entire game from scratch. This paper explores how Exhaustive Procedural Content Generation (EPCG) can be integrated as a co-creative partner in the design process. We describe how EPCG was used alongside human designers to create a novel Hexagon Tangram puzzle, from initial conception to puzzle curriculum. EPCG is used to answer design questions at each step of the design, which enable human designers to make more informed design choices.

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Published

2024-11-15

How to Cite

Mahmoud, Y., & Sturtevant, N. R. (2024). Using EPCG for Designing a Hexagon Tangram Puzzle. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 20(1), 199–207. https://doi.org/10.1609/aiide.v20i1.31880