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Found 1146 items.
  • A Review of Uncertainty for Deep Reinforcement Learning

    Owen Lockwood, Mei Si
    155-162
    2022-10-11
  • Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search

    Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis
    163-170
    2022-10-11
  • HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning

    Rushit Sanghrajka, R. Michael Young, Brandon Thorne
    171-178
    2022-10-11
  • Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions

    Rushit Sanghrajka, R. Michael Young
    179-188
    2022-10-11
  • Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation

    Samuel Shields, Ross Mawhorter, Edward Melcer, Michael Mateas
    189-198
    2022-10-11
  • Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game

    Alexander D. Stoneman, Josh Aaron Miller, Seth Cooper
    199-206
    2022-10-11
  • Using Multi-Armed Bandits to Dynamically Update Player Models in an Experience Managed Environment

    Anton Vinogradov, Brent Harrison
    207-214
    2022-10-11
  • World Models with an Entity-Based Representation

    Nazanin Yousefzadeh Khameneh, Matthew Guzdial
    215-222
    2022-10-11
  • Anthology: A Social Simulation Framework

    Sasha Azad, Jennifer Wellnitz, Luis Garcia, Chris Martens
    224-231
    2022-10-11
  • Puck: A Slow and Personal Automated Game Designer

    Michael Cook
    232-239
    2022-10-11
  • Step: A Highly Expressive Text Generation Language

    Ian Horswill
    240-249
    2022-10-11
  • Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games

    Nic Junius, Michael Mateas, Noah Wardrip-Fruin, Elin Carstensdottir
    250-257
    2022-10-11
  • Icepool: Efficient Computation of Dice Pool Probabilities

    Albert Julius Liu
    258-265
    2022-10-11
  • EM-Glue: A Platform for Decoupling Experience Managers and Environments

    Giulio Mori, David Thue, Stephan Schiffel
    266-274
    2022-10-11
  • Explainable CLIP-Guided 3D-Scene Generation in an AI Holodeck

    Atefeh Mahdavi Goloujeh, Jason Smith, Brian Magerko
    276-278
    2022-10-11
  • Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events

    Kyle Mitchell, Camden Pettijohn, Joshua McCoy
    279-281
    2022-10-11
  • A Hybrid Approach to Co-creative Story Authoring Using Grammars and Language Models

    Adam Riddle
    282-284
    2022-10-11
  • A Demonstration of Possibilistic Hierarchical Task Networks for Believable Agent Behavior

    Braeden Warnick
    285-287
    2022-10-11
  • FarmQuest: A Demonstration of an AI Director Video Game Test Bed

    Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant
    288-290
    2022-10-11
  • The Nonsense Laboratory

    Allison Parrish, Jenny Goldstick, Tim Szetela
    292-297
    2022-10-11
  • Narrative Planning in Large Domains through State Abstraction and Option Discovery

    Mira Fisher
    299-302
    2022-10-11
  • Reasoning with Ontologies for Non-player Character’s Decision-Making in Games

    Sylvain Lapeyrade
    303-306
    2022-10-11
  • Open-World Narrative Generation to Answer Players’ Questions

    Cory Siler
    307-310
    2022-10-11
  • Preface

    Stephen G. Ware, Markus Eger
    2022-10-11
  • Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

    Frederic Abraham, Matthew Stephenson
    2-12
    2023-10-06
  • Risk Management: Anticipating and Reacting in StarCraft

    Adam Amos-Binks, Bryan S. Weber
    13-22
    2023-10-06
  • Hierarchical WaveFunction Collapse

    Michael Beukman, Branden Ingram, Ireton Liu, Benjamin Rosman
    23-33
    2023-10-06
  • Entropy as a Measure of Puzzle Difficulty

    Eugene You Chen Chen, Adam White, Nathan R. Sturtevant
    34-42
    2023-10-06
  • Player Identification and Next-Move Prediction for Collectible Card Games with Imperfect Information

    Logan Fields, John Licato
    43-52
    2023-10-06
  • Physics-Based Task Generation through Causal Sequence of Physical Interactions

    Chathura Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz
    53-63
    2023-10-06
  • There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring

    Jack Kelly, Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas
    64-74
    2023-10-06
  • Language Model-Based Player Goal Recognition in Open World Digital Games

    Yeo Jin Kim, Alex Goslen, Jonathan Rowe, Bradford Mott, James Lester
    75-85
    2023-10-06
  • SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models

    Vikram Kumaran, Jonathan Rowe, Bradford Mott, James Lester
    86-96
    2023-10-06
  • MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner

    Eric W. Lang, R. Michael Young
    97-106
    2023-10-06
  • The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings

    Timothy Merino, Roman Negri, Dipika Rajesh, M Charity, Julian Togelius
    107-115
    2023-10-06
  • Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics

    Alan Pedrassoli Chitayat, Florian Block, James Walker, Anders Drachen
    116-125
    2023-10-06
  • Evolving Interactive Narrative Worlds

    Justus Robertson, John Heiden, Rogelio E. Cardona-Rivera
    126-135
    2023-10-06
  • Enhancing Character Depth through Personality Exceptions for Narrative Planners

    Elinor Rubin-McGregor, Brent Harrison, Cory Siler
    136-144
    2023-10-06
  • Automatically Defining Game Action Spaces for Exploration Using Program Analysis

    Sasha Volokh, William G.J. Halfond
    145-154
    2023-10-06
  • Causal Necessity as a Narrative Planning Step Cost Function

    Stephen G. Ware, Lasantha Senanayake, Rachelyn Farrell
    155-164
    2023-10-06
  • Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games

    Wael Al Enezi, Clark Verbrugge
    166-174
    2023-10-06
  • Evaluating Player Experience in Stealth Games: Dynamic Guard Patrol Behavior Study

    Wael Al Enezi, Clark Verbrugge
    175-184
    2023-10-06
  • Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem

    Rehaf AlJammaz, Michael Mateas, Noah Wardrip-Fruin
    185-194
    2023-10-06
  • Observer Rules for Box-Split Grammars

    Nicholas Baron, Markus Eger
    195-202
    2023-10-06
  • Learning of Generalizable and Interpretable Knowledge in Grid-Based Reinforcement Learning Environments

    Manuel Eberhardinger, Johannes Maucher, Setareh Maghsudi
    203-214
    2023-10-06
  • Persona Agents from Playtraces and Emotion

    Pedro M. Fernandes, Manuel Lopes, Rui Prada
    215-223
    2023-10-06
  • Playing Various Strategies in Dominion with Deep Reinforcement Learning

    Jasper Gerigk, Steve Engels
    224-232
    2023-10-06
  • Distribution Fairness in Multiplayer AI Using Shapley Constraints

    Robert C. Gray, Jichen Zhu, Santiago Ontañón
    233-243
    2023-10-06
  • Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach

    Emily Halina, Matthew Guzdial
    244-254
    2023-10-06
  • Creating Diverse Play-Style-Centric Agents through Behavioural Cloning

    Branden Ingram, Clint Van Alten, Richard Klein, Benjamin Rosman
    255-265
    2023-10-06
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