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By Author
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Search Results
Found 1146 items.
A Review of Uncertainty for Deep Reinforcement Learning
Owen Lockwood, Mei Si
155-162
2022-10-11
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search
Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis
163-170
2022-10-11
HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning
Rushit Sanghrajka, R. Michael Young, Brandon Thorne
171-178
2022-10-11
Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions
Rushit Sanghrajka, R. Michael Young
179-188
2022-10-11
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation
Samuel Shields, Ross Mawhorter, Edward Melcer, Michael Mateas
189-198
2022-10-11
Effects of Player-Level Matchmaking Methods in a Live Citizen Science Game
Alexander D. Stoneman, Josh Aaron Miller, Seth Cooper
199-206
2022-10-11
Using Multi-Armed Bandits to Dynamically Update Player Models in an Experience Managed Environment
Anton Vinogradov, Brent Harrison
207-214
2022-10-11
World Models with an Entity-Based Representation
Nazanin Yousefzadeh Khameneh, Matthew Guzdial
215-222
2022-10-11
Anthology: A Social Simulation Framework
Sasha Azad, Jennifer Wellnitz, Luis Garcia, Chris Martens
224-231
2022-10-11
Puck: A Slow and Personal Automated Game Designer
Michael Cook
232-239
2022-10-11
Step: A Highly Expressive Text Generation Language
Ian Horswill
240-249
2022-10-11
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Nic Junius, Michael Mateas, Noah Wardrip-Fruin, Elin Carstensdottir
250-257
2022-10-11
Icepool: Efficient Computation of Dice Pool Probabilities
Albert Julius Liu
258-265
2022-10-11
EM-Glue: A Platform for Decoupling Experience Managers and Environments
Giulio Mori, David Thue, Stephan Schiffel
266-274
2022-10-11
Explainable CLIP-Guided 3D-Scene Generation in an AI Holodeck
Atefeh Mahdavi Goloujeh, Jason Smith, Brian Magerko
276-278
2022-10-11
Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events
Kyle Mitchell, Camden Pettijohn, Joshua McCoy
279-281
2022-10-11
A Hybrid Approach to Co-creative Story Authoring Using Grammars and Language Models
Adam Riddle
282-284
2022-10-11
A Demonstration of Possibilistic Hierarchical Task Networks for Believable Agent Behavior
Braeden Warnick
285-287
2022-10-11
FarmQuest: A Demonstration of an AI Director Video Game Test Bed
Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant
288-290
2022-10-11
The Nonsense Laboratory
Allison Parrish, Jenny Goldstick, Tim Szetela
292-297
2022-10-11
Narrative Planning in Large Domains through State Abstraction and Option Discovery
Mira Fisher
299-302
2022-10-11
Reasoning with Ontologies for Non-player Character’s Decision-Making in Games
Sylvain Lapeyrade
303-306
2022-10-11
Open-World Narrative Generation to Answer Players’ Questions
Cory Siler
307-310
2022-10-11
Preface
Stephen G. Ware, Markus Eger
2022-10-11
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds
Frederic Abraham, Matthew Stephenson
2-12
2023-10-06
Risk Management: Anticipating and Reacting in StarCraft
Adam Amos-Binks, Bryan S. Weber
13-22
2023-10-06
Hierarchical WaveFunction Collapse
Michael Beukman, Branden Ingram, Ireton Liu, Benjamin Rosman
23-33
2023-10-06
Entropy as a Measure of Puzzle Difficulty
Eugene You Chen Chen, Adam White, Nathan R. Sturtevant
34-42
2023-10-06
Player Identification and Next-Move Prediction for Collectible Card Games with Imperfect Information
Logan Fields, John Licato
43-52
2023-10-06
Physics-Based Task Generation through Causal Sequence of Physical Interactions
Chathura Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz
53-63
2023-10-06
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring
Jack Kelly, Alex Calderwood, Noah Wardrip-Fruin, Michael Mateas
64-74
2023-10-06
Language Model-Based Player Goal Recognition in Open World Digital Games
Yeo Jin Kim, Alex Goslen, Jonathan Rowe, Bradford Mott, James Lester
75-85
2023-10-06
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models
Vikram Kumaran, Jonathan Rowe, Bradford Mott, James Lester
86-96
2023-10-06
MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner
Eric W. Lang, R. Michael Young
97-106
2023-10-06
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings
Timothy Merino, Roman Negri, Dipika Rajesh, M Charity, Julian Togelius
107-115
2023-10-06
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics
Alan Pedrassoli Chitayat, Florian Block, James Walker, Anders Drachen
116-125
2023-10-06
Evolving Interactive Narrative Worlds
Justus Robertson, John Heiden, Rogelio E. Cardona-Rivera
126-135
2023-10-06
Enhancing Character Depth through Personality Exceptions for Narrative Planners
Elinor Rubin-McGregor, Brent Harrison, Cory Siler
136-144
2023-10-06
Automatically Defining Game Action Spaces for Exploration Using Program Analysis
Sasha Volokh, William G.J. Halfond
145-154
2023-10-06
Causal Necessity as a Narrative Planning Step Cost Function
Stephen G. Ware, Lasantha Senanayake, Rachelyn Farrell
155-164
2023-10-06
Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games
Wael Al Enezi, Clark Verbrugge
166-174
2023-10-06
Evaluating Player Experience in Stealth Games: Dynamic Guard Patrol Behavior Study
Wael Al Enezi, Clark Verbrugge
175-184
2023-10-06
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem
Rehaf AlJammaz, Michael Mateas, Noah Wardrip-Fruin
185-194
2023-10-06
Observer Rules for Box-Split Grammars
Nicholas Baron, Markus Eger
195-202
2023-10-06
Learning of Generalizable and Interpretable Knowledge in Grid-Based Reinforcement Learning Environments
Manuel Eberhardinger, Johannes Maucher, Setareh Maghsudi
203-214
2023-10-06
Persona Agents from Playtraces and Emotion
Pedro M. Fernandes, Manuel Lopes, Rui Prada
215-223
2023-10-06
Playing Various Strategies in Dominion with Deep Reinforcement Learning
Jasper Gerigk, Steve Engels
224-232
2023-10-06
Distribution Fairness in Multiplayer AI Using Shapley Constraints
Robert C. Gray, Jichen Zhu, Santiago Ontañón
233-243
2023-10-06
Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach
Emily Halina, Matthew Guzdial
244-254
2023-10-06
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning
Branden Ingram, Clint Van Alten, Richard Klein, Benjamin Rosman
255-265
2023-10-06
951 - 1000 of 1146 items
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